# Coarse Correlation in Extensive-Form Games

arXiv: https://arxiv.org/abs/1908.09893 · HTML: https://mlsanity.com/paper/1908.09893/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Aug 2019.

## Built on by (most cited first, 17 of 17)

- [Near-Optimal Learning of Extensive-Form Games with Imperfect Information](https://mlsanity.com/paper/2202.01752/) (2022)
- [Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers](https://mlsanity.com/paper/2106.09435/) (2021)
- [Beyond Time-Average Convergence: Near-Optimal Uncoupled Online Learning via Clairvoyant Multiplicative Weights Update](https://mlsanity.com/paper/2111.14737/) (2021)
- [Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games](https://mlsanity.com/paper/2102.06973/) (2021)
- [Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibria](https://mlsanity.com/paper/2105.12954/) (2021)
- [Learning Correlated Equilibria in Mean-Field Games](https://mlsanity.com/paper/2208.10138/) (2022)
- [Optimal Correlated Equilibria in General-Sum Extensive-Form Games: Fixed-Parameter Algorithms, Hardness, and Two-Sided Column-Generation](https://mlsanity.com/paper/2203.07181/) (2022)
- [Computing Optimal Regularizers for Online Linear Optimization](https://mlsanity.com/paper/2410.17336/) (2024)
- [Learning and Computation of Phi-Equilibria at the Frontier of Tractability](https://mlsanity.com/paper/2502.18582/) (2025)
- [A Survey of Decision Making in Adversarial Games](https://mlsanity.com/paper/2207.07971/) (2022)
- [Near-Optimal Phi-Regret Learning in Extensive-Form Games](https://mlsanity.com/paper/2208.09747/) (2022)
- [Game Theoretic Rating in N-player general-sum games with Equilibria](https://mlsanity.com/paper/2210.02205/) (2022)
- [Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposability](https://mlsanity.com/paper/2310.11518/) (2023)
- [Swap Regret Minimization Through Response-Based Approachability](https://mlsanity.com/paper/2602.06264/) (2026)
- [Configurable Mirror Descent: Towards a Unification of Decision Making](https://mlsanity.com/paper/2405.11746/) (2024)
- [Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games: Corrections](https://mlsanity.com/paper/2205.12031/) (2022)
- [Learning in Multi-Player Stochastic Games](https://mlsanity.com/paper/2210.14280/) (2022)

## Abstract (arXiv)

Coarse correlation models strategic interactions of rational agents complemented by a correlation device, that is a mediator that can recommend behavior but not enforce it. Despite being a classical concept in the theory of normal-form games for more than forty years, not much is known about the merits of coarse correlation in extensive-form settings. In this paper, we consider two instantiations of the idea of coarse correlation in extensive-form games: normal-form coarse-correlated equilibrium (NFCCE), already defined in the literature, and extensive-form coarse-correlated equilibrium (EFCCE), which we introduce for the first time. We show that EFCCE is a subset of NFCCE and a superset of the related extensive-form correlated equilibrium. We also show that, in two-player extensive-form games, social-welfare-maximizing EFCCEs and NFCEEs are bilinear saddle points, and give new efficient algorithms for the special case of games with no chance moves. In our experiments, our proposed algorithm for NFCCE is two to four orders of magnitude faster than the prior state of the art.
