# Collision Detection for Agents in Multi-Agent Pathfinding

arXiv: https://arxiv.org/abs/1908.09707 · HTML: https://mlsanity.com/paper/1908.09707/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Aug 2019.

## Built on by (most cited first, 2 of 2)

- [Optimal and Bounded Suboptimal Any-Angle Multi-agent Pathfinding](https://mlsanity.com/paper/2404.16379/) (2024)
- [Clique Analysis and Bypassing in Continuous-Time Conflict-Based Search](https://mlsanity.com/paper/2312.16106/) (2023)

## Abstract (arXiv)

Recent work on the multi-agent pathfinding problem (MAPF) has begun to study agents with motion that is more complex, for example, with non-unit action durations and kinematic constraints. An important aspect of MAPF is collision detection. Many collision detection approaches exist, but often suffer from issues such as high computational cost or causing false negative or false positive detections. In practice, these issues can result in problems that range from inefficiency and annoyance to catastrophic. The main contribution of this technical report is to provide a high-level overview of major categories of collision detection, along with methods of collision detection and anticipatory collision avoidance for agents that are both computationally efficient and highly accurate.
