# Delving Deep Into Hybrid Annotations for 3D Human Recovery in the Wild

arXiv: https://arxiv.org/abs/1908.06442 · HTML: https://mlsanity.com/paper/1908.06442/

## Key facts

- Cited by 38 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Aug 2019.

## Built on by (most cited first, 30 of 38)

- [PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop](https://mlsanity.com/paper/2103.16507/) (2021)
- [CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation](https://mlsanity.com/paper/2208.00571/) (2022)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration](https://mlsanity.com/paper/2108.06428/) (2021)
- [SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2309.17448/) (2023)
- [GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras](https://mlsanity.com/paper/2112.01524/) (2021)
- [PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images](https://mlsanity.com/paper/2207.06400/) (2022)
- [Putting People in their Place: Monocular Regression of 3D People in Depth](https://mlsanity.com/paper/2112.08274/) (2021)
- [Collaborative Regression of Expressive Bodies using Moderation](https://mlsanity.com/paper/2105.05301/) (2021)
- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)
- [Open-World Entity Segmentation](https://mlsanity.com/paper/2107.14228/) (2021)
- [Scene-aware Generative Network for Human Motion Synthesis](https://mlsanity.com/paper/2105.14804/) (2021)
- [Deep Regression on Manifolds: A 3D Rotation Case Study](https://mlsanity.com/paper/2103.16317/) (2021)
- [Playing for 3D Human Recovery](https://mlsanity.com/paper/2110.07588/) (2021)
- [Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration](https://mlsanity.com/paper/2104.08160/) (2021)
- [PACE: Human and Camera Motion Estimation from in-the-wild Videos](https://mlsanity.com/paper/2310.13768/) (2023)
- [SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2501.09782/) (2025)
- [KAMA: 3D Keypoint Aware Body Mesh Articulation](https://mlsanity.com/paper/2104.13502/) (2021)
- [Monocular 3D Reconstruction of Interacting Hands via Collision-Aware Factorized Refinements](https://mlsanity.com/paper/2111.00763/) (2021)
- [PC-HMR: Pose Calibration for 3D Human Mesh Recovery from 2D Images/Videos](https://mlsanity.com/paper/2103.09009/) (2021)
- [VoteHMR: Occlusion-Aware Voting Network for Robust 3D Human Mesh Recovery from Partial Point Clouds](https://mlsanity.com/paper/2110.08729/) (2021)
- [COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation](https://mlsanity.com/paper/2408.16426/) (2024)
- [Leveraging MoCap Data for Human Mesh Recovery](https://mlsanity.com/paper/2110.09243/) (2021)
- [MPT: Mesh Pre-Training with Transformers for Human Pose and Mesh Reconstruction](https://mlsanity.com/paper/2211.13357/) (2022)
- [Delving Deep into Pixel Alignment Feature for Accurate Multi-view Human Mesh Recovery](https://mlsanity.com/paper/2301.06020/) (2023)
- [Self-supervised Human Mesh Recovery with Cross-Representation Alignment](https://mlsanity.com/paper/2209.04596/) (2022)
- [Progressive Multi-view Human Mesh Recovery with Self-Supervision](https://mlsanity.com/paper/2212.05223/) (2022)
- [Implicit 3D Human Mesh Recovery using Consistency with Pose and Shape from Unseen-view](https://mlsanity.com/paper/2306.17651/) (2023)
- [Rethinking Self-Supervised Visual Representation Learning in Pre-training for 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2303.05370/) (2023)
- [KITRO: Refining Human Mesh by 2D Clues and Kinematic-tree Rotation](https://mlsanity.com/paper/2405.19833/) (2024)

## Abstract (arXiv)

Though much progress has been achieved in single-image 3D human recovery, estimating 3D model for in-the-wild images remains a formidable challenge. The reason lies in the fact that obtaining high-quality 3D annotations for in-the-wild images is an extremely hard task that consumes enormous amount of resources and manpower. To tackle this problem, previous methods adopt a hybrid training strategy that exploits multiple heterogeneous types of annotations including 3D and 2D while leaving the efficacy of each annotation not thoroughly investigated. In this work, we aim to perform a comprehensive study on cost and effectiveness trade-off between different annotations. Specifically, we focus on the challenging task of in-the-wild 3D human recovery from single images when paired 3D annotations are not fully available. Through extensive experiments, we obtain several observations: 1) 3D annotations are efficient, whereas traditional 2D annotations such as 2D keypoints and body part segmentation are less competent in guiding 3D human recovery. 2) Dense Correspondence such as DensePose is effective. When there are no paired in-the-wild 3D annotations available, the model exploiting dense correspondence can achieve 92% of the performance compared to a model trained with paired 3D data. We show that incorporating dense correspondence into in-the-wild 3D human recovery is promising and competitive due to its high efficiency and relatively low annotating cost. Our model trained with dense correspondence can serve as a strong reference for future research.
