# Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario

arXiv: https://arxiv.org/abs/1908.06407 · HTML: https://mlsanity.com/paper/1908.06407/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Aug 2019.

## Built on by (most cited first, 1 of 1)

- [An efficient machine learning approach for extracting eSports players distinguishing features and classifying their skill levels using symbolic transfer entropy and consensus nested cross validation](https://mlsanity.com/paper/2407.11972/) (2024)

## Abstract (arXiv)

eSports is the rapidly developing multidisciplinary domain. However, research and experimentation in eSports are in the infancy. In this work, we propose a smart chair platform - an unobtrusive approach to the collection of data on the eSports athletes and data further processing with machine learning methods. The use case scenario involves three groups of players: `cyber athletes' (Monolith team), semi-professional players and newbies all playing CS:GO discipline. In particular, we collect data from the accelerometer and gyroscope integrated in the chair and apply machine learning algorithms for the data analysis. Our results demonstrate that the professional athletes can be identified by their behaviour on the chair while playing the game.
