# Multi-Agent Manipulation via Locomotion using Hierarchical Sim2Real

arXiv: https://arxiv.org/abs/1908.05224 · HTML: https://mlsanity.com/paper/1908.05224/

## Key facts

- Cited by 42 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Aug 2019.

## Built on by (most cited first, 30 of 42)

- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Imitation Learning via Off-Policy Distribution Matching](https://mlsanity.com/paper/1912.05032/) (2019)
- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learning](https://mlsanity.com/paper/2010.13611/) (2020)
- [Legged Locomotion in Challenging Terrains using Egocentric Vision](https://mlsanity.com/paper/2211.07638/) (2022)
- [Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2304.13653/) (2023)
- [Latent Plans for Task-Agnostic Offline Reinforcement Learning](https://mlsanity.com/paper/2209.08959/) (2022)
- [Rethinking the Implementation Tricks and Monotonicity Constraint in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2102.03479/) (2021)
- [Fast and Efficient Locomotion via Learned Gait Transitions](https://mlsanity.com/paper/2104.04644/) (2021)
- [Coupling Vision and Proprioception for Navigation of Legged Robots](https://mlsanity.com/paper/2112.02094/) (2021)
- [TRAIL: Near-Optimal Imitation Learning with Suboptimal Data](https://mlsanity.com/paper/2110.14770/) (2021)
- [Legs as Manipulator: Pushing Quadrupedal Agility Beyond Locomotion](https://mlsanity.com/paper/2303.11330/) (2023)
- [Dynamic Handover: Throw and Catch with Bimanual Hands](https://mlsanity.com/paper/2309.05655/) (2023)
- [Composite Motion Learning with Task Control](https://mlsanity.com/paper/2305.03286/) (2023)
- [Pedipulate: Enabling Manipulation Skills using a Quadruped Robot's Leg](https://mlsanity.com/paper/2402.10837/) (2024)
- [DHRL: A Graph-Based Approach for Long-Horizon and Sparse Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2210.05150/) (2022)
- [Asynchronous Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2209.10113/) (2022)
- [Learning Multi-Agent Loco-Manipulation for Long-Horizon Quadrupedal Pushing](https://mlsanity.com/paper/2411.07104/) (2024)
- [Spatial Intention Maps for Multi-Agent Mobile Manipulation](https://mlsanity.com/paper/2103.12710/) (2021)
- [Learning Vision-based Pursuit-Evasion Robot Policies](https://mlsanity.com/paper/2308.16185/) (2023)
- [Human2LocoMan: Learning Versatile Quadrupedal Manipulation with Human Pretraining](https://mlsanity.com/paper/2506.16475/) (2025)
- [Hierarchical Reinforcement Learning for Air Combat at DARPA's AlphaDogfight Trials](https://mlsanity.com/paper/2105.00990/) (2021)
- [Hieros: Hierarchical Imagination on Structured State Space Sequence World Models](https://mlsanity.com/paper/2310.05167/) (2023)
- [Reinforcement Learning Within the Classical Robotics Stack: A Case Study in Robot Soccer](https://mlsanity.com/paper/2412.09417/) (2024)
- [Toward Robust Long Range Policy Transfer](https://mlsanity.com/paper/2103.02957/) (2021)
- [CH-MARL: A Multimodal Benchmark for Cooperative, Heterogeneous Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2208.13626/) (2022)
- [GenDOM: Generalizable One-shot Deformable Object Manipulation with Parameter-Aware Policy](https://mlsanity.com/paper/2309.09051/) (2023)
- [Test and Evaluation of Quadrupedal Walking Gaits through Sim2Real Gap Quantification](https://mlsanity.com/paper/2201.01323/) (2022)
- [Learning Pneumatic Non-Prehensile Manipulation with a Mobile Blower](https://mlsanity.com/paper/2204.02390/) (2022)
- [QuietPaw: Learning Quadrupedal Locomotion with Versatile Noise Preference Alignment](https://mlsanity.com/paper/2503.05035/) (2025)

## Abstract (arXiv)

Manipulation and locomotion are closely related problems that are often studied in isolation. In this work, we study the problem of coordinating multiple mobile agents to exhibit manipulation behaviors using a reinforcement learning (RL) approach. Our method hinges on the use of hierarchical sim2real -- a simulated environment is used to learn low-level goal-reaching skills, which are then used as the action space for a high-level RL controller, also trained in simulation. The full hierarchical policy is then transferred to the real world in a zero-shot fashion. The application of domain randomization during training enables the learned behaviors to generalize to real-world settings, while the use of hierarchy provides a modular paradigm for learning and transferring increasingly complex behaviors. We evaluate our method on a number of real-world tasks, including coordinated object manipulation in a multi-agent setting. See videos at https://sites.google.com/view/manipulation-via-locomotion
