# Learn How to Cook a New Recipe in a New House: Using Map Familiarization, Curriculum Learning, and Bandit Feedback to Learn Families of Text-Based Adventure Games

arXiv: https://arxiv.org/abs/1908.04777 · HTML: https://mlsanity.com/paper/1908.04777/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Aug 2019.

## Built on by (most cited first, 7 of 7)

- [ScienceWorld: Is your Agent Smarter than a 5th Grader?](https://mlsanity.com/paper/2203.07540/) (2022)
- [A Systematic Survey of Text Worlds as Embodied Natural Language Environments](https://mlsanity.com/paper/2107.04132/) (2021)
- [Learning to Follow Instructions in Text-Based Games](https://mlsanity.com/paper/2211.04591/) (2022)
- [Language Guided Exploration for RL Agents in Text Environments](https://mlsanity.com/paper/2403.03141/) (2024)
- [A Generalist Hanabi Agent](https://mlsanity.com/paper/2503.14555/) (2025)
- [ScriptWorld: Text Based Environment For Learning Procedural Knowledge](https://mlsanity.com/paper/2307.03906/) (2023)
- [An Analysis of Deep Reinforcement Learning Agents for Text-based Games](https://mlsanity.com/paper/2209.04105/) (2022)

## Abstract (arXiv)

We consider the task of learning to play families of text-based computer adventure games, i.e., fully textual environments with a common theme (e.g. cooking) and goal (e.g. prepare a meal from a recipe) but with different specifics; new instances of such games are relatively straightforward for humans to master after a brief exposure to the genre but have been curiously difficult for computer agents to learn. We find that the deep Q-learning strategies that have been successfully leveraged for superhuman performance in single-instance action video games can be applied to learn families of text video games when adopting simple strategies that correlate with human-like learning behavior. Specifically, we build agents that learn to tackle simple scenarios before more complex ones using curriculum learning, that familiarize themselves in an unfamiliar environment by navigating before acting, and that explore uncertain environments more thoroughly using contextual multi-armed bandit decision policies. We demonstrate improved task completion rates over reasonable baselines when evaluating on never-before-seen games of that theme.
