# Playing log(N)-Questions over Sentences

arXiv: https://arxiv.org/abs/1908.04660 · HTML: https://mlsanity.com/paper/1908.04660/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Aug 2019.

## Built on by (most cited first, 2 of 2)

- [Asking for Knowledge: Training RL Agents to Query External Knowledge Using Language](https://mlsanity.com/paper/2205.06111/) (2022)
- [Playing log(N)-Questions over Wikipedia Abstracts: How Per-Round Errors Compound Under Information Asymmetry](https://mlsanity.com/paper/2609.19113/) (2026)

## Abstract (arXiv)

We propose a two-agent game wherein a questioner must be able to conjure discerning questions between sentences, incorporate responses from an answerer, and keep track of a hypothesis state. The questioner must be able to understand the information required to make its final guess, while also being able to reason over the game's text environment based on the answerer's responses. We experiment with an end-to-end model where both agents can learn simultaneously to play the game, showing that simultaneously achieving high game accuracy and producing meaningful questions can be a difficult trade-off.
