# View management for lifelong visual maps

arXiv: https://arxiv.org/abs/1908.03605 · HTML: https://mlsanity.com/paper/1908.03605/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Aug 2019.

## Built on by (most cited first, 1 of 1)

- [CAGRA: Highly Parallel Graph Construction and Approximate Nearest Neighbor Search for GPUs](https://mlsanity.com/paper/2308.15136/) (2023)

## Abstract (arXiv)

The time complexity of making observations and loop closures in a graph-based visual SLAM system is a function of the number of views stored. Clever algorithms, such as approximate nearest neighbor search, can make this function sub-linear. Despite this, over time the number of views can still grow to a point at which the speed and/or accuracy of the system becomes unacceptable, especially in computation- and memory-constrained SLAM systems. However, not all views are created equal. Some views are rarely observed, because they have been created in an unusual lighting condition, or from low quality images, or in a location whose appearance has changed. These views can be removed to improve the overall performance of a SLAM system. In this paper, we propose a method for pruning views in a visual SLAM system to maintain its speed and accuracy for long term use.
