# Efficient 3D Reconstruction and Streaming for Group-Scale Multi-Client Live Telepresence

arXiv: https://arxiv.org/abs/1908.03118 · HTML: https://mlsanity.com/paper/1908.03118/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Aug 2019.

## Built on by (most cited first, 2 of 2)

- [LatticeNet: Fast Spatio-Temporal Point Cloud Segmentation Using Permutohedral Lattices](https://mlsanity.com/paper/2108.03917/) (2021)
- [Efficient 3D Reconstruction, Streaming and Visualization of Static and Dynamic Scene Parts for Multi-client Live-telepresence in Large-scale Environments](https://mlsanity.com/paper/2211.14310/) (2022)

## Abstract (arXiv)

Sharing live telepresence experiences for teleconferencing or remote collaboration receives increasing interest with the recent progress in capturing and AR/VR technology. Whereas impressive telepresence systems have been proposed on top of on-the-fly scene capture, data transmission and visualization, these systems are restricted to the immersion of single or up to a low number of users into the respective scenarios. In this paper, we direct our attention on immersing significantly larger groups of people into live-captured scenes as required in education, entertainment or collaboration scenarios. For this purpose, rather than abandoning previous approaches, we present a range of optimizations of the involved reconstruction and streaming components that allow the immersion of a group of more than 24 users within the same scene - which is about a factor of 6 higher than in previous work - without introducing further latency or changing the involved consumer hardware setup. We demonstrate that our optimized system is capable of generating high-quality scene reconstructions as well as providing an immersive viewing experience to a large group of people within these live-captured scenes.
