# Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing

arXiv: https://arxiv.org/abs/1908.01906 · HTML: https://mlsanity.com/paper/1908.01906/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Aug 2019.

## Built on by (most cited first, 3 of 3)

- [Interactive Volume Visualization via Multi-Resolution Hash Encoding based Neural Representation](https://mlsanity.com/paper/2207.11620/) (2022)
- [RT-kNNS Unbound: Using RT Cores to Accelerate Unrestricted Neighbor Search](https://mlsanity.com/paper/2305.18356/) (2023)
- [RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis](https://mlsanity.com/paper/2509.07782/) (2025)

## Abstract (arXiv)

Sample based ray marching is an effective method for direct volume rendering of unstructured meshes. However, sampling such meshes remains expensive, and strategies to reduce the number of samples taken have received relatively little attention. In this paper, we introduce a method for rendering unstructured meshes using a combination of a coarse spatial acceleration structure and hardware-accelerated ray tracing. Our approach enables efficient empty space skipping and adaptive sampling of unstructured meshes, and outperforms a reference ray marcher by up to 7x.
