# On the Value of Bandit Feedback for Offline Recommender System Evaluation

arXiv: https://arxiv.org/abs/1907.12384 · HTML: https://mlsanity.com/paper/1907.12384/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Jul 2019.

## Built on by (most cited first, 2 of 2)

- [On (Normalised) Discounted Cumulative Gain as an Off-Policy Evaluation Metric for Top-n Recommendation](https://mlsanity.com/paper/2307.15053/) (2023)
- [Offline Evaluation of Reward-Optimizing Recommender Systems: The Case of Simulation](https://mlsanity.com/paper/2209.08642/) (2022)

## Abstract (arXiv)

In academic literature, recommender systems are often evaluated on the task of next-item prediction. The procedure aims to give an answer to the question: "Given the natural sequence of user-item interactions up to time t, can we predict which item the user will interact with at time t+1?". Evaluation results obtained through said methodology are then used as a proxy to predict which system will perform better in an online setting. The online setting, however, poses a subtly different question: "Given the natural sequence of user-item interactions up to time t, can we get the user to interact with a recommended item at time t+1?". From a causal perspective, the system performs an intervention, and we want to measure its effect. Next-item prediction is often used as a fall-back objective when information about interventions and their effects (shown recommendations and whether they received a click) is unavailable. When this type of data is available, however, it can provide great value for reliably estimating online recommender system performance. Through a series of simulated experiments with the RecoGym environment, we show where traditional offline evaluation schemes fall short. Additionally, we show how so-called bandit feedback can be exploited for effective offline evaluation that more accurately reflects online performance.
