# Google Research Football: A Novel Reinforcement Learning Environment

arXiv: https://arxiv.org/abs/1907.11180 · HTML: https://mlsanity.com/paper/1907.11180/

## Key facts

- Cited by 260 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Jul 2019.

## Built on by (most cited first, 30 of 260)

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- [From Motor Control to Team Play in Simulated Humanoid Football](https://mlsanity.com/paper/2105.12196/) (2021)
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- [Counterfactual Conservative Q Learning for Offline Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2309.12696/) (2023)
- [On Transforming Reinforcement Learning by Transformer: The Development Trajectory](https://mlsanity.com/paper/2212.14164/) (2022)
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- [Revisiting Some Common Practices in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2206.07505/) (2022)
- [Coach-Player Multi-Agent Reinforcement Learning for Dynamic Team Composition](https://mlsanity.com/paper/2105.08692/) (2021)
- [Reward Gaming in Conditional Text Generation](https://mlsanity.com/paper/2211.08714/) (2022)
- [A Review of Cooperation in Multi-agent Learning](https://mlsanity.com/paper/2312.05162/) (2023)
- [JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2112.04907/) (2021)
- [Honor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learning](https://mlsanity.com/paper/2209.08483/) (2022)
- [A Survey on Self-play Methods in Reinforcement Learning](https://mlsanity.com/paper/2408.01072/) (2024)
- [Diverse Auto-Curriculum is Critical for Successful Real-World Multiagent Learning Systems](https://mlsanity.com/paper/2102.07659/) (2021)
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- [ZSC-Eval: An Evaluation Toolkit and Benchmark for Multi-agent Zero-shot Coordination](https://mlsanity.com/paper/2310.05208/) (2023)

## Abstract (arXiv)

Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the Google Research Football Environment, a new reinforcement learning environment where agents are trained to play football in an advanced, physics-based 3D simulator. The resulting environment is challenging, easy to use and customize, and it is available under a permissive open-source license. In addition, it provides support for multiplayer and multi-agent experiments. We propose three full-game scenarios of varying difficulty with the Football Benchmarks and report baseline results for three commonly used reinforcement algorithms (IMPALA, PPO, and Ape-X DQN). We also provide a diverse set of simpler scenarios with the Football Academy and showcase several promising research directions.
