# Low-Variance and Zero-Variance Baselines for Extensive-Form Games

arXiv: https://arxiv.org/abs/1907.09633 · HTML: https://mlsanity.com/paper/1907.09633/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Jul 2019.

## Built on by (most cited first, 9 of 9)

- [A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games](https://mlsanity.com/paper/2206.05825/) (2022)
- [A Survey on Self-play Methods in Reinforcement Learning](https://mlsanity.com/paper/2408.01072/) (2024)
- [ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret](https://mlsanity.com/paper/2206.04122/) (2022)
- [Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games](https://mlsanity.com/paper/2102.06973/) (2021)
- [Hierarchical Deep Counterfactual Regret Minimization](https://mlsanity.com/paper/2305.17327/) (2023)
- [On the Power of Perturbation under Sampling in Solving Extensive-Form Games](https://mlsanity.com/paper/2501.16600/) (2025)
- [AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Games](https://mlsanity.com/paper/2608.06362/) (2026)
- [Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games: Corrections](https://mlsanity.com/paper/2205.12031/) (2022)
- [Beyond Game Theory Optimal: Profit-Maximizing Poker Agents for No-Limit Holdem](https://mlsanity.com/paper/2509.23747/) (2025)

## Abstract (arXiv)

Extensive-form games (EFGs) are a common model of multi-agent interactions with imperfect information. State-of-the-art algorithms for solving these games typically perform full walks of the game tree that can prove prohibitively slow in large games. Alternatively, sampling-based methods such as Monte Carlo Counterfactual Regret Minimization walk one or more trajectories through the tree, touching only a fraction of the nodes on each iteration, at the expense of requiring more iterations to converge due to the variance of sampled values. In this paper, we extend recent work that uses baseline estimates to reduce this variance. We introduce a framework of baseline-corrected values in EFGs that generalizes the previous work. Within our framework, we propose new baseline functions that result in significantly reduced variance compared to existing techniques. We show that one particular choice of such a function --- predictive baseline --- is provably optimal under certain sampling schemes. This allows for efficient computation of zero-variance value estimates even along sampled trajectories.
