# Rapid trial-and-error learning with simulation supports flexible tool use and physical reasoning

arXiv: https://arxiv.org/abs/1907.09620 · HTML: https://mlsanity.com/paper/1907.09620/

## Key facts

- Cited by 61 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Jul 2019.

## Built on by (most cited first, 30 of 61)

- [Tool Learning with Foundation Models](https://mlsanity.com/paper/2304.08354/) (2023)
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- [Language Models, Agent Models, and World Models: The LAW for Machine Reasoning and Planning](https://mlsanity.com/paper/2312.05230/) (2023)
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- [PoCo: Policy Composition from and for Heterogeneous Robot Learning](https://mlsanity.com/paper/2402.02511/) (2024)
- [m&m's: A Benchmark to Evaluate Tool-Use for multi-step multi-modal Tasks](https://mlsanity.com/paper/2403.11085/) (2024)
- [Core Knowledge Deficits in Multi-Modal Language Models](https://mlsanity.com/paper/2410.10855/) (2024)
- [Physical Design using Differentiable Learned Simulators](https://mlsanity.com/paper/2202.00728/) (2022)
- [A Review of Emerging Research Directions in Abstract Visual Reasoning](https://mlsanity.com/paper/2202.10284/) (2022)
- [Capturing the objects of vision with neural networks](https://mlsanity.com/paper/2109.03351/) (2021)
- [Assessing Adaptive World Models in Machines with Novel Games](https://mlsanity.com/paper/2507.12821/) (2025)
- [TRAVL: A Recipe for Making Video-Language Models Better Judges of Physics Implausibility](https://mlsanity.com/paper/2510.07550/) (2025)
- [I-PHYRE: Interactive Physical Reasoning](https://mlsanity.com/paper/2312.03009/) (2023)
- [Towards Understanding How Machines Can Learn Causal Overhypotheses](https://mlsanity.com/paper/2206.08353/) (2022)
- [Compositional Image Decomposition with Diffusion Models](https://mlsanity.com/paper/2406.19298/) (2024)
- [On the Learning Mechanisms in Physical Reasoning](https://mlsanity.com/paper/2210.02075/) (2022)
- [Phy-Q as a measure for physical reasoning intelligence](https://mlsanity.com/paper/2108.13696/) (2021)
- [VLMgineer: Vision Language Models as Robotic Toolsmiths](https://mlsanity.com/paper/2507.12644/) (2025)
- [A Thermodynamics-informed Active Learning Approach to Perception and Reasoning about Fluids](https://mlsanity.com/paper/2203.05775/) (2022)
- [Benchmarks for Physical Reasoning AI](https://mlsanity.com/paper/2312.10728/) (2023)
- [Learning Causal Overhypotheses through Exploration in Children and Computational Models](https://mlsanity.com/paper/2202.10430/) (2022)
- [Understanding Physical Effects for Effective Tool-use](https://mlsanity.com/paper/2206.14998/) (2022)
- [Learning to Design and Use Tools for Robotic Manipulation](https://mlsanity.com/paper/2311.00754/) (2023)

## Abstract (arXiv)

Many animals, and an increasing number of artificial agents, display sophisticated capabilities to perceive and manipulate objects. But human beings remain distinctive in their capacity for flexible, creative tool use -- using objects in new ways to act on the world, achieve a goal, or solve a problem. To study this type of general physical problem solving, we introduce the Virtual Tools game. In this game, people solve a large range of challenging physical puzzles in just a handful of attempts. We propose that the flexibility of human physical problem solving rests on an ability to imagine the effects of hypothesized actions, while the efficiency of human search arises from rich action priors which are updated via observations of the world. We instantiate these components in the "Sample, Simulate, Update" (SSUP) model and show that it captures human performance across 30 levels of the Virtual Tools game. More broadly, this model provides a mechanism for explaining how people condense general physical knowledge into actionable, task-specific plans to achieve flexible and efficient physical problem-solving.
