# Modelling the Socialization of Creative Agents in a Master-Apprentice Setting: The Case of Movie Title Puns

arXiv: https://arxiv.org/abs/1907.04954 · HTML: https://mlsanity.com/paper/1907.04954/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Jul 2019.

## Built on by (most cited first, 3 of 3)

- [The Great Misalignment Problem in Human Evaluation of NLP Methods](https://mlsanity.com/paper/2104.05361/) (2021)
- [!Qu'e maravilla! Multimodal Sarcasm Detection in Spanish: a Dataset and a Baseline](https://mlsanity.com/paper/2105.05542/) (2021)
- [When to Laugh and How Hard? A Multimodal Approach to Detecting Humor and its Intensity](https://mlsanity.com/paper/2211.01889/) (2022)

## Abstract (arXiv)

This paper presents work on modelling the social psychological aspect of socialization in the case of a computationally creative master-apprentice system. In each master-apprentice pair, the master, a genetic algorithm, is seen as a parent for its apprentice, which is an NMT based sequence-to-sequence model. The effect of different parenting styles on the creative output of each pair is in the focus of this study. This approach brings a novel view point to computational social creativity, which has mainly focused in the past on computationally creative agents being on a socially equal level, whereas our approach studies the phenomenon in the context of a social hierarchy.
