# Policy-Gradient Algorithms Have No Guarantees of Convergence in Linear Quadratic Games

arXiv: https://arxiv.org/abs/1907.03712 · HTML: https://mlsanity.com/paper/1907.03712/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Jul 2019.

## Built on by (most cited first, 17 of 17)

- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence](https://mlsanity.com/paper/2202.04129/) (2022)
- [Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Games](https://mlsanity.com/paper/2107.13090/) (2021)
- [Independent and Decentralized Learning in Markov Potential Games](https://mlsanity.com/paper/2205.14590/) (2022)
- [CLUTR: Curriculum Learning via Unsupervised Task Representation Learning](https://mlsanity.com/paper/2210.10243/) (2022)
- [General Intelligence Requires Rethinking Exploration](https://mlsanity.com/paper/2211.07819/) (2022)
- [On the convergence of policy gradient methods to Nash equilibria in general stochastic games](https://mlsanity.com/paper/2210.08857/) (2022)
- [Fast Policy Learning for Linear Quadratic Control with Entropy Regularization](https://mlsanity.com/paper/2311.14168/) (2023)
- [Towards a Theoretical Foundation of Policy Optimization for Learning Control Policies](https://mlsanity.com/paper/2210.04810/) (2022)
- [Unsynchronized Decentralized Q-Learning: Two Timescale Analysis By Persistence](https://mlsanity.com/paper/2308.03239/) (2023)
- [Learning Zero-Sum Linear Quadratic Games with Improved Sample Complexity and Last-Iterate Convergence](https://mlsanity.com/paper/2309.04272/) (2023)
- [Learning Distributed Equilibria in Linear-Quadratic Stochastic Differential Games: An α-Potential Approach](https://mlsanity.com/paper/2602.16555/) (2026)
- [A Policy Iteration Algorithm for N-player General-Sum Linear Quadratic Dynamic Games](https://mlsanity.com/paper/2410.03106/) (2024)
- [Online Multi-Agent Control with Adversarial Disturbances](https://mlsanity.com/paper/2506.18814/) (2025)
- [Algorithmic Predation: Equilibrium Analysis in Dynamic Oligopolies with Smooth Market Sharing](https://mlsanity.com/paper/2510.27008/) (2025)
- [NePPO: Near-Potential Policy Optimization for General-Sum Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2603.06977/) (2026)
- [Learning under Opponent Unawareness in Linear-Quadratic Stochastic Games](https://mlsanity.com/paper/2608.08268/) (2026)

## Abstract (arXiv)

We show by counterexample that policy-gradient algorithms have no guarantees of even local convergence to Nash equilibria in continuous action and state space multi-agent settings. To do so, we analyze gradient-play in N-player general-sum linear quadratic games, a classic game setting which is recently emerging as a benchmark in the field of multi-agent learning. In such games the state and action spaces are continuous and global Nash equilibria can be found be solving coupled Ricatti equations. Further, gradient-play in LQ games is equivalent to multi agent policy-gradient. We first show that these games are surprisingly not convex games. Despite this, we are still able to show that the only critical points of the gradient dynamics are global Nash equilibria. We then give sufficient conditions under which policy-gradient will avoid the Nash equilibria, and generate a large number of general-sum linear quadratic games that satisfy these conditions. In such games we empirically observe the players converging to limit cycles for which the time average does not coincide with a Nash equilibrium. The existence of such games indicates that one of the most popular approaches to solving reinforcement learning problems in the classic reinforcement learning setting has no local guarantee of convergence in multi-agent settings. Further, the ease with which we can generate these counterexamples suggests that such situations are not mere edge cases and are in fact quite common.
