# Neural Drum Machine : An Interactive System for Real-time Synthesis of Drum Sounds

arXiv: https://arxiv.org/abs/1907.02637 · HTML: https://mlsanity.com/paper/1907.02637/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Jul 2019.

## Built on by (most cited first, 9 of 9)

- [CRASH: Raw Audio Score-based Generative Modeling for Controllable High-resolution Drum Sound Synthesis](https://mlsanity.com/paper/2106.07431/) (2021)
- [The Ethical Implications of Generative Audio Models: A Systematic Literature Review](https://mlsanity.com/paper/2307.05527/) (2023)
- [JukeDrummer: Conditional Beat-aware Audio-domain Drum Accompaniment Generation via Transformer VQ-VAE](https://mlsanity.com/paper/2210.06007/) (2022)
- [Audio representations for deep learning in sound synthesis: A review](https://mlsanity.com/paper/2201.02490/) (2022)
- [DarkGAN: Exploiting Knowledge Distillation for Comprehensible Audio Synthesis with GANs](https://mlsanity.com/paper/2108.01216/) (2021)
- [Neural Synthesis of Footsteps Sound Effects with Generative Adversarial Networks](https://mlsanity.com/paper/2110.09605/) (2021)
- [DrumGAN VST: A Plugin for Drum Sound Analysis/Synthesis With Autoencoding Generative Adversarial Networks](https://mlsanity.com/paper/2206.14723/) (2022)
- [The Inverse Drum Machine: Source Separation Through Joint Transcription and Analysis-by-Synthesis](https://mlsanity.com/paper/2505.03337/) (2025)
- [Spectrogram Inpainting for Interactive Generation of Instrument Sounds](https://mlsanity.com/paper/2104.07519/) (2021)

## Abstract (arXiv)

In this work, we introduce a system for real-time generation of drum sounds. This system is composed of two parts: a generative model for drum sounds together with a Max4Live plugin providing intuitive controls on the generative process. The generative model consists of a Conditional Wasserstein autoencoder (CWAE), which learns to generate Mel-scaled magnitude spectrograms of short percussion samples, coupled with a Multi-Head Convolutional Neural Network (MCNN) which estimates the corresponding audio signal from the magnitude spectrogram. The design of this model makes it lightweight, so that it allows one to perform real-time generation of novel drum sounds on an average CPU, removing the need for the users to possess dedicated hardware in order to use this system. We then present our Max4Live interface designed to interact with this generative model. With this setup, the system can be easily integrated into a studio-production environment and enhance the creative process. Finally, we discuss the advantages of our system and how the interaction of music producers with such tools could change the way drum tracks are composed.
