# Sim2real transfer learning for 3D human pose estimation: motion to the rescue

arXiv: https://arxiv.org/abs/1907.02499 · HTML: https://mlsanity.com/paper/1907.02499/

## Key facts

- Cited by 76 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Jul 2019.

## Built on by (most cited first, 30 of 76)

- [Perceiver IO: A General Architecture for Structured Inputs & Outputs](https://mlsanity.com/paper/2107.14795/) (2021)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinement](https://mlsanity.com/paper/2306.08637/) (2023)
- [PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop](https://mlsanity.com/paper/2103.16507/) (2021)
- [PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images](https://mlsanity.com/paper/2207.06400/) (2022)
- [Self-supervised Video Object Segmentation by Motion Grouping](https://mlsanity.com/paper/2104.07658/) (2021)
- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)
- [Understanding Domain Randomization for Sim-to-real Transfer](https://mlsanity.com/paper/2110.03239/) (2021)
- [Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation](https://mlsanity.com/paper/2209.10510/) (2022)
- [Playing for 3D Human Recovery](https://mlsanity.com/paper/2110.07588/) (2021)
- [Segmenting Moving Objects via an Object-Centric Layered Representation](https://mlsanity.com/paper/2207.02206/) (2022)
- [DOVE: Learning Deformable 3D Objects by Watching Videos](https://mlsanity.com/paper/2107.10844/) (2021)
- [Implicit Neural Representations for Variable Length Human Motion Generation](https://mlsanity.com/paper/2203.13694/) (2022)
- [Capturing Humans in Motion: Temporal-Attentive 3D Human Pose and Shape Estimation from Monocular Video](https://mlsanity.com/paper/2203.08534/) (2022)
- [Bilevel Online Adaptation for Out-of-Domain Human Mesh Reconstruction](https://mlsanity.com/paper/2103.16449/) (2021)
- [AdaptPose: Cross-Dataset Adaptation for 3D Human Pose Estimation by Learnable Motion Generation](https://mlsanity.com/paper/2112.11593/) (2021)
- [PSVT: End-to-End Multi-person 3D Pose and Shape Estimation with Progressive Video Transformers](https://mlsanity.com/paper/2303.09187/) (2023)
- [Sustainable Online Reinforcement Learning for Auto-bidding](https://mlsanity.com/paper/2210.07006/) (2022)
- [Towards Open Domain Text-Driven Synthesis of Multi-Person Motions](https://mlsanity.com/paper/2405.18483/) (2024)
- [Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithms](https://mlsanity.com/paper/2209.10529/) (2022)
- [Neural-Sim: Learning to Generate Training Data with NeRF](https://mlsanity.com/paper/2207.11368/) (2022)
- [3D Human Pose, Shape and Texture from Low-Resolution Images and Videos](https://mlsanity.com/paper/2103.06498/) (2021)
- [Uncertainty-Aware Adaptation for Self-Supervised 3D Human Pose Estimation](https://mlsanity.com/paper/2203.15293/) (2022)
- [Out-of-Domain Human Mesh Reconstruction via Dynamic Bilevel Online Adaptation](https://mlsanity.com/paper/2111.04017/) (2021)
- [EgoEnv: Human-centric environment representations from egocentric video](https://mlsanity.com/paper/2207.11365/) (2022)
- [SynthVSR: Scaling Up Visual Speech Recognition With Synthetic Supervision](https://mlsanity.com/paper/2303.17200/) (2023)
- [Vision-Based Human Pose Estimation via Deep Learning: A Survey](https://mlsanity.com/paper/2308.13872/) (2023)
- [Robust Hybrid Learning With Expert Augmentation](https://mlsanity.com/paper/2202.03881/) (2022)
- [Monocular 3D Multi-Person Pose Estimation by Integrating Top-Down and Bottom-Up Networks](https://mlsanity.com/paper/2104.01797/) (2021)

## Abstract (arXiv)

Synthetic visual data can provide practically infinite diversity and rich labels, while avoiding ethical issues with privacy and bias. However, for many tasks, current models trained on synthetic data generalize poorly to real data. The task of 3D human pose estimation is a particularly interesting example of this sim2real problem, because learning-based approaches perform reasonably well given real training data, yet labeled 3D poses are extremely difficult to obtain in the wild, limiting scalability. In this paper, we show that standard neural-network approaches, which perform poorly when trained on synthetic RGB images, can perform well when the data is pre-processed to extract cues about the person's motion, notably as optical flow and the motion of 2D keypoints. Therefore, our results suggest that motion can be a simple way to bridge a sim2real gap when video is available. We evaluate on the 3D Poses in the Wild dataset, the most challenging modern benchmark for 3D pose estimation, where we show full 3D mesh recovery that is on par with state-of-the-art methods trained on real 3D sequences, despite training only on synthetic humans from the SURREAL dataset.
