# Learning World Graphs to Accelerate Hierarchical Reinforcement Learning

arXiv: https://arxiv.org/abs/1907.00664 · HTML: https://mlsanity.com/paper/1907.00664/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Jul 2019.

## Built on by (most cited first, 12 of 12)

- [Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2110.13625/) (2021)
- [Interaction Modeling with Multiplex Attention](https://mlsanity.com/paper/2208.10660/) (2022)
- [Greybox XAI: a Neural-Symbolic learning framework to produce interpretable predictions for image classification](https://mlsanity.com/paper/2209.14974/) (2022)
- [Variational Predictive Routing with Nested Subjective Timescales](https://mlsanity.com/paper/2110.11236/) (2021)
- [Graph World Models: Concepts, Taxonomy, and Future Directions](https://mlsanity.com/paper/2604.27895/) (2026)
- [Long-horizon video prediction using a dynamic latent hierarchy](https://mlsanity.com/paper/2212.14376/) (2022)
- [Hierarchical Representation Learning for Markov Decision Processes](https://mlsanity.com/paper/2106.01655/) (2021)
- [Incorporating Spatial Information into Goal-Conditioned Hierarchical Reinforcement Learning via Graph Representations](https://mlsanity.com/paper/2511.10872/) (2025)
- [Diffusion Subgoal Planning for Long-Horizon Offline Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2609.34575/) (2026)
- [Balancing Exploration and Exploitation in Hierarchical Reinforcement Learning via Latent Landmark Graphs](https://mlsanity.com/paper/2307.12063/) (2023)
- [SSL-Interactions: Pretext Tasks for Interactive Trajectory Prediction](https://mlsanity.com/paper/2401.07729/) (2024)
- [From Connectivity to Rewards: Dense Reward Learning with Directed State Graphs](https://mlsanity.com/paper/2609.10781/) (2026)

## Abstract (arXiv)

In many real-world scenarios, an autonomous agent often encounters various tasks within a single complex environment. We propose to build a graph abstraction over the environment structure to accelerate the learning of these tasks. Here, nodes are important points of interest (pivotal states) and edges represent feasible traversals between them. Our approach has two stages. First, we jointly train a latent pivotal state model and a curiosity-driven goal-conditioned policy in a task-agnostic manner. Second, provided with the information from the world graph, a high-level Manager quickly finds solution to new tasks and expresses subgoals in reference to pivotal states to a low-level Worker. The Worker can then also leverage the graph to easily traverse to the pivotal states of interest, even across long distance, and explore non-locally. We perform a thorough ablation study to evaluate our approach on a suite of challenging maze tasks, demonstrating significant advantages from the proposed framework over baselines that lack world graph knowledge in terms of performance and efficiency.
