# Distributed generalized Nash equilibrium seeking in aggregative games on time-varying networks

arXiv: https://arxiv.org/abs/1907.00191 · HTML: https://mlsanity.com/paper/1907.00191/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 Jun 2019.

## Built on by (most cited first, 3 of 3)

- [Towards a Systems Theory of Algorithms](https://mlsanity.com/paper/2401.14029/) (2024)
- [OpReg-Boost: Learning to Accelerate Online Algorithms with Operator Regression](https://mlsanity.com/paper/2105.13271/) (2021)
- [Diffusion Stochastic Learning Over Adaptive Competing Networks](https://mlsanity.com/paper/2504.19635/) (2025)

## Abstract (arXiv)

We design the first fully-distributed algorithm for generalized Nash equilibrium seeking in aggregative games on a time-varying communication network, under partial-decision information, i.e., the agents have no direct access to the aggregate decision. The algorithm is derived by integrating dynamic tracking into a projected pseudo-gradient algorithm. The convergence analysis relies on the framework of monotone operator splitting and the Krasnosel'skii-Mann fixed-point iteration with errors.
