# Identifying Emotions from Walking using Affective and Deep Features

arXiv: https://arxiv.org/abs/1906.11884 · HTML: https://mlsanity.com/paper/1906.11884/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 14 Jun 2019.

## Built on by (most cited first, 12 of 12)

- [Speech2AffectiveGestures: Synthesizing Co-Speech Gestures with Generative Adversarial Affective Expression Learning](https://mlsanity.com/paper/2108.00262/) (2021)
- [Global-Local Attention for Emotion Recognition](https://mlsanity.com/paper/2111.04129/) (2021)
- [Unlocking the Emotional World of Visual Media: An Overview of the Science, Research, and Impact of Understanding Emotion](https://mlsanity.com/paper/2307.13463/) (2023)
- [WildGait: Learning Gait Representations from Raw Surveillance Streams](https://mlsanity.com/paper/2105.05528/) (2021)
- [TNTC: two-stream network with transformer-based complementarity for gait-based emotion recognition](https://mlsanity.com/paper/2110.13708/) (2021)
- [MSA-GCN:Multiscale Adaptive Graph Convolution Network for Gait Emotion Recognition](https://mlsanity.com/paper/2209.08988/) (2022)
- [ST-Gait++: Leveraging spatio-temporal convolutions for gait-based emotion recognition on videos](https://mlsanity.com/paper/2405.13903/) (2024)
- [Mutilmodal Feature Extraction and Attention-based Fusion for Emotion Estimation in Videos](https://mlsanity.com/paper/2303.10421/) (2023)
- [Emotion Recognition from Skeleton Data: A Comprehensive Survey](https://mlsanity.com/paper/2507.18026/) (2025)
- [Self-supervised Gait-based Emotion Representation Learning from Selective Strongly Augmented Skeleton Sequences](https://mlsanity.com/paper/2405.04900/) (2024)
- [Multi-Cue Adaptive Emotion Recognition Network](https://mlsanity.com/paper/2111.02273/) (2021)
- [CGTGait: Collaborative Graph and Transformer for Gait Emotion Recognition](https://mlsanity.com/paper/2509.16623/) (2025)

## Abstract (arXiv)

We present a new data-driven model and algorithm to identify the perceived emotions of individuals based on their walking styles. Given an RGB video of an individual walking, we extract his/her walking gait in the form of a series of 3D poses. Our goal is to exploit the gait features to classify the emotional state of the human into one of four emotions: happy, sad, angry, or neutral. Our perceived emotion recognition approach uses deep features learned via LSTM on labeled emotion datasets. Furthermore, we combine these features with affective features computed from gaits using posture and movement cues. These features are classified using a Random Forest Classifier. We show that our mapping between the combined feature space and the perceived emotional state provides 80.07% accuracy in identifying the perceived emotions. In addition to classifying discrete categories of emotions, our algorithm also predicts the values of perceived valence and arousal from gaits. We also present an EWalk (Emotion Walk) dataset that consists of videos of walking individuals with gaits and labeled emotions. To the best of our knowledge, this is the first gait-based model to identify perceived emotions from videos of walking individuals.
