# Non-Asymptotic Pure Exploration by Solving Games

arXiv: https://arxiv.org/abs/1906.10431 · HTML: https://mlsanity.com/paper/1906.10431/

## Key facts

- Cited by 63 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Jun 2019.

## Built on by (most cited first, 30 of 63)

- [Top Two Algorithms Revisited](https://mlsanity.com/paper/2206.05979/) (2022)
- [Navigating to the Best Policy in Markov Decision Processes](https://mlsanity.com/paper/2106.02847/) (2021)
- [Fixed-Budget Best-Arm Identification in Structured Bandits](https://mlsanity.com/paper/2106.04763/) (2021)
- [Efficient Pure Exploration for Combinatorial Bandits with Semi-Bandit Feedback](https://mlsanity.com/paper/2101.08534/) (2021)
- [On the Existence of a Complexity in Fixed Budget Bandit Identification](https://mlsanity.com/paper/2303.09468/) (2023)
- [A/B/n Testing with Control in the Presence of Subpopulations](https://mlsanity.com/paper/2110.15573/) (2021)
- [Near Instance-Optimal PAC Reinforcement Learning for Deterministic MDPs](https://mlsanity.com/paper/2203.09251/) (2022)
- [Safe Exploration for Efficient Policy Evaluation and Comparison](https://mlsanity.com/paper/2202.13234/) (2022)
- [Information-Directed Selection for Top-Two Algorithms](https://mlsanity.com/paper/2205.12086/) (2022)
- [Sequential Learning of the Pareto Front for Multi-objective Bandits](https://mlsanity.com/paper/2501.17513/) (2025)
- [Dealing with Unknown Variances in Best-Arm Identification](https://mlsanity.com/paper/2210.00974/) (2022)
- [Cost Aware Best Arm Identification](https://mlsanity.com/paper/2402.16710/) (2024)
- [Vector Optimization with Stochastic Bandit Feedback](https://mlsanity.com/paper/2110.12311/) (2021)
- [Dealing With Misspecification In Fixed-Confidence Linear Top-m Identification](https://mlsanity.com/paper/2111.01479/) (2021)
- [Variance-Aware Sparse Linear Bandits](https://mlsanity.com/paper/2205.13450/) (2022)
- [Non-Asymptotic Analysis of a UCB-based Top Two Algorithm](https://mlsanity.com/paper/2210.05431/) (2022)
- [Pure Exploration in Bandits with Linear Constraints](https://mlsanity.com/paper/2306.12774/) (2023)
- [Optimal Multi-Fidelity Best-Arm Identification](https://mlsanity.com/paper/2406.03033/) (2024)
- [The Role of Contextual Information in Best Arm Identification](https://mlsanity.com/paper/2106.14077/) (2021)
- [Best-Arm Identification in Correlated Multi-Armed Bandits](https://mlsanity.com/paper/2109.04941/) (2021)
- [On Elimination Strategies for Bandit Fixed-Confidence Identification](https://mlsanity.com/paper/2205.10936/) (2022)
- [On Best-Arm Identification with a Fixed Budget in Non-Parametric Multi-Armed Bandits](https://mlsanity.com/paper/2210.00895/) (2022)
- [Optimal Best-Arm Identification in Bandits with Access to Offline Data](https://mlsanity.com/paper/2306.09048/) (2023)
- [Active Coverage for PAC Reinforcement Learning](https://mlsanity.com/paper/2306.13601/) (2023)
- [Optimal Batched Best Arm Identification](https://mlsanity.com/paper/2310.14129/) (2023)
- [A Non-asymptotic Approach to Best-Arm Identification for Gaussian Bandits](https://mlsanity.com/paper/2105.12978/) (2021)
- [A General Framework for Clustering and Distribution Matching with Bandit Feedback](https://mlsanity.com/paper/2409.05072/) (2024)
- [On the complexity of All varepsilon-Best Arms Identification](https://mlsanity.com/paper/2202.06280/) (2022)
- [On the Complexity of Differentially Private Best-Arm Identification with Fixed Confidence](https://mlsanity.com/paper/2309.02202/) (2023)
- [An Anytime Algorithm for Good Arm Identification](https://mlsanity.com/paper/2310.10359/) (2023)

## Abstract (arXiv)

Pure exploration (aka active testing) is the fundamental task of sequentially gathering information to answer a query about a stochastic environment. Good algorithms make few mistakes and take few samples. Lower bounds (for multi-armed bandit models with arms in an exponential family) reveal that the sample complexity is determined by the solution to an optimisation problem. The existing state of the art algorithms achieve asymptotic optimality by solving a plug-in estimate of that optimisation problem at each step. We interpret the optimisation problem as an unknown game, and propose sampling rules based on iterative strategies to estimate and converge to its saddle point. We apply no-regret learners to obtain the first finite confidence guarantees that are adapted to the exponential family and which apply to any pure exploration query and bandit structure. Moreover, our algorithms only use a best response oracle instead of fully solving the optimisation problem.
