# Reinforcement Learning-Based Trajectory Design for the Aerial Base Stations

arXiv: https://arxiv.org/abs/1906.09550 · HTML: https://mlsanity.com/paper/1906.09550/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 Jun 2019.

## Built on by (most cited first, 3 of 3)

- [Distributed Machine Learning for UAV Swarms: Computing, Sensing, and Semantics](https://mlsanity.com/paper/2301.00912/) (2023)
- [UAV-Assisted Space-Air-Ground Integrated Networks: A Technical Review of Recent Learning Algorithms](https://mlsanity.com/paper/2211.14931/) (2022)
- [Machine Learning Methods for Management UAV Flocks -- a Survey](https://mlsanity.com/paper/2108.13448/) (2021)

## Abstract (arXiv)

In this paper, the trajectory optimization problem for a multi-aerial base station (ABS) communication network is investigated. The objective is to find the trajectory of the ABSs so that the sum-rate of the users served by each ABS is maximized. To reach this goal, along with the optimal trajectory design, optimal power and sub-channel allocation is also of great importance to support the users with the highest possible data rates. To solve this complicated problem, we divide it into two sub-problems: ABS trajectory optimization sub-problem, and joint power and sub-channel assignment sub-problem. Then, based on the Q-learning method, we develop a distributed algorithm which solves these sub-problems efficiently, and does not need significant amount of information exchange between the ABSs and the core network. Simulation results show that although Q-learning is a model-free reinforcement learning technique, it has a remarkable capability to train the ABSs to optimize their trajectories based on the received reward signals, which carry decent information from the topology of the network.
