# A neurally plausible model learns successor representations in partially observable environments

arXiv: https://arxiv.org/abs/1906.09480 · HTML: https://mlsanity.com/paper/1906.09480/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Jun 2019.

## Built on by (most cited first, 12 of 12)

- [A Distributional Analogue to the Successor Representation](https://mlsanity.com/paper/2402.08530/) (2024)
- [A First-Occupancy Representation for Reinforcement Learning](https://mlsanity.com/paper/2109.13863/) (2021)
- [A Rubric for Human-like Agents and NeuroAI](https://mlsanity.com/paper/2212.04401/) (2022)
- [Successor Feature Sets: Generalizing Successor Representations Across Policies](https://mlsanity.com/paper/2103.02650/) (2021)
- [Successor Feature Representations](https://mlsanity.com/paper/2110.15701/) (2021)
- [Unsupervised representation learning with recognition-parametrised probabilistic models](https://mlsanity.com/paper/2209.05661/) (2022)
- [Distributional Bellman Operators over Mean Embeddings](https://mlsanity.com/paper/2312.07358/) (2023)
- [Multi-Agent Reinforcement Learning via Adaptive Kalman Temporal Difference and Successor Representation](https://mlsanity.com/paper/2112.15156/) (2021)
- [AKF-SR: Adaptive Kalman Filtering-based Successor Representation](https://mlsanity.com/paper/2204.00049/) (2022)
- [Uncertainty-aware transfer across tasks using hybrid model-based successor feature reinforcement learning](https://mlsanity.com/paper/2310.10818/) (2023)
- [How does the brain compute with probabilities?](https://mlsanity.com/paper/2409.02709/) (2024)
- [An introduction to reinforcement learning for neuroscience](https://mlsanity.com/paper/2311.07315/) (2023)

## Abstract (arXiv)

Animals need to devise strategies to maximize returns while interacting with their environment based on incoming noisy sensory observations. Task-relevant states, such as the agent's location within an environment or the presence of a predator, are often not directly observable but must be inferred using available sensory information. Successor representations (SR) have been proposed as a middle-ground between model-based and model-free reinforcement learning strategies, allowing for fast value computation and rapid adaptation to changes in the reward function or goal locations. Indeed, recent studies suggest that features of neural responses are consistent with the SR framework. However, it is not clear how such representations might be learned and computed in partially observed, noisy environments. Here, we introduce a neurally plausible model using distributional successor features, which builds on the distributed distributional code for the representation and computation of uncertainty, and which allows for efficient value function computation in partially observed environments via the successor representation. We show that distributional successor features can support reinforcement learning in noisy environments in which direct learning of successful policies is infeasible.
