# Simple Algorithms for Dueling Bandits

arXiv: https://arxiv.org/abs/1906.07611 · HTML: https://mlsanity.com/paper/1906.07611/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Jun 2019.

## Built on by (most cited first, 3 of 3)

- [PARL: A Unified Framework for Policy Alignment in Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2308.02585/) (2023)
- [Optimal Design for Human Preference Elicitation](https://mlsanity.com/paper/2404.13895/) (2024)
- [Think Before You Duel: Understanding Complexities of Preference Learning under Constrained Resources](https://mlsanity.com/paper/2312.17229/) (2023)

## Abstract (arXiv)

In this paper, we present simple algorithms for Dueling Bandits. We prove that the algorithms have regret bounds for time horizon T of order O(T^rho ) with 1/2 <= rho <= 3/4, which importantly do not depend on any preference gap between actions, Delta. Dueling Bandits is an important extension of the Multi-Armed Bandit problem, in which the algorithm must select two actions at a time and only receives binary feedback for the duel outcome. This is analogous to comparisons in which the rater can only provide yes/no or better/worse type responses. We compare our simple algorithms to the current state-of-the-art for Dueling Bandits, ISS and DTS, discussing complexity and regret upper bounds, and conducting experiments on synthetic data that demonstrate their regret performance, which in some cases exceeds state-of-the-art.
