# No-regret Learning in Cournot Games

arXiv: https://arxiv.org/abs/1906.06612 · HTML: https://mlsanity.com/paper/1906.06612/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 15 Jun 2019.

## Built on by (most cited first, 4 of 4)

- [Institutional AI: Governing LLM Collusion in Multi-Agent Cournot Markets via Public Governance Graphs](https://mlsanity.com/paper/2601.11369/) (2026)
- [Risk-Averse No-Regret Learning in Online Convex Games](https://mlsanity.com/paper/2203.08957/) (2022)
- [A Zeroth-Order Momentum Method for Risk-Averse Online Convex Games](https://mlsanity.com/paper/2209.02838/) (2022)
- [No-regret learning for repeated non-cooperative games with lossy bandits](https://mlsanity.com/paper/2205.06968/) (2022)

## Abstract (arXiv)

This paper examines the convergence of no-regret learning in Cournot games with continuous actions. Cournot games are the essential model for many socio-economic systems, where players compete by strategically setting their output quantity. We assume that players do not have full information of the game and thus cannot pre-compute a Nash equilibrium. Two types of feedback are considered: one is bandit feedback and the other is gradient feedback. To study the convergence of the induced sequence of play, we introduce the notion of convergence in measure, and show that the players' actual sequence of action converges to the unique Nash equilibrium. In addition, our results naturally extend the no-regret learning algorithms' time-average regret bounds to obtain the final-iteration convergence rates. Together, our work presents significantly sharper convergence results for learning in games without strong assumptions on game property (e.g., monotonicity) and shows how exploiting the game information feedback can influence the convergence rates.
