# Cognitive Knowledge Graph Reasoning for One-shot Relational Learning

arXiv: https://arxiv.org/abs/1906.05489 · HTML: https://mlsanity.com/paper/1906.05489/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Jun 2019.

## Built on by (most cited first, 4 of 4)

- [From LSAT: The Progress and Challenges of Complex Reasoning](https://mlsanity.com/paper/2108.00648/) (2021)
- [Relational Learning with Gated and Attentive Neighbor Aggregator for Few-Shot Knowledge Graph Completion](https://mlsanity.com/paper/2104.13095/) (2021)
- [What Can Knowledge Bring to Machine Learning? -- A Survey of Low-shot Learning for Structured Data](https://mlsanity.com/paper/2106.06410/) (2021)
- [Learning Relation-Specific Representations for Few-shot Knowledge Graph Completion](https://mlsanity.com/paper/2203.11639/) (2022)

## Abstract (arXiv)

Inferring new facts from existing knowledge graphs (KG) with explainable reasoning processes is a significant problem and has received much attention recently. However, few studies have focused on relation types unseen in the original KG, given only one or a few instances for training. To bridge this gap, we propose CogKR for one-shot KG reasoning. The one-shot relational learning problem is tackled through two modules: the summary module summarizes the underlying relationship of the given instances, based on which the reasoning module infers the correct answers. Motivated by the dual process theory in cognitive science, in the reasoning module, a cognitive graph is built by iteratively coordinating retrieval (System 1, collecting relevant evidence intuitively) and reasoning (System 2, conducting relational reasoning over collected information). The structural information offered by the cognitive graph enables our model to aggregate pieces of evidence from multiple reasoning paths and explain the reasoning process graphically. Experiments show that CogKR substantially outperforms previous state-of-the-art models on one-shot KG reasoning benchmarks, with relative improvements of 24.3%-29.7% on MRR. The source code is available at https://github.com/THUDM/CogKR.
