# Organic Building Generation in Minecraft

arXiv: https://arxiv.org/abs/1906.05094 · HTML: https://mlsanity.com/paper/1906.05094/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Jun 2019.

## Built on by (most cited first, 10 of 10)

- [World-GAN: a Generative Model for Minecraft Worlds](https://mlsanity.com/paper/2106.10155/) (2021)
- [The AI Settlement Generation Challenge in Minecraft: First Year Report](https://mlsanity.com/paper/2103.14950/) (2021)
- [Open-Ended Evolution for Minecraft Building Generation](https://mlsanity.com/paper/2209.03108/) (2022)
- [Hierarchically Composing Level Generators for the Creation of Complex Structures](https://mlsanity.com/paper/2302.01561/) (2023)
- [3D Building Generation in Minecraft via Large Language Models](https://mlsanity.com/paper/2406.08751/) (2024)
- [Generating Redstone Style Cities in Minecraft](https://mlsanity.com/paper/2307.09777/) (2023)
- [Modular Procedural Generation for Voxel Maps](https://mlsanity.com/paper/2104.08890/) (2021)
- [Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art](https://mlsanity.com/paper/2311.10129/) (2023)
- [Believable Minecraft Settlements by Means of Decentralised Iterative Planning](https://mlsanity.com/paper/2309.10871/) (2023)
- [Programmable Cellular Automata](https://mlsanity.com/paper/2609.06102/) (2026)

## Abstract (arXiv)

This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will auto-generate a building to fill that space using a combination of constrained growth and cellular automata. The result is a series of organic-looking buildings complete with rooms, windows, and doors connecting them. The method is applied to the Generative Design in Minecraft (GDMC) competition to auto-generate buildings in Minecraft, and the results are discussed.
