# Exploration via Hindsight Goal Generation

arXiv: https://arxiv.org/abs/1906.04279 · HTML: https://mlsanity.com/paper/1906.04279/

## Key facts

- Cited by 54 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Jun 2019.

## Built on by (most cited first, 30 of 54)

- [Goal-Conditioned Reinforcement Learning: Problems and Solutions](https://mlsanity.com/paper/2201.08299/) (2022)
- [Generalized Decision Transformer for Offline Hindsight Information Matching](https://mlsanity.com/paper/2111.10364/) (2021)
- [Rethinking Goal-conditioned Supervised Learning and Its Connection to Offline RL](https://mlsanity.com/paper/2202.04478/) (2022)
- [Causal Influence Detection for Improving Efficiency in Reinforcement Learning](https://mlsanity.com/paper/2106.03443/) (2021)
- [Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domain](https://mlsanity.com/paper/2109.06668/) (2021)
- [Generalizing Goal-Conditioned Reinforcement Learning with Variational Causal Reasoning](https://mlsanity.com/paper/2207.09081/) (2022)
- [Curriculum Reinforcement Learning using Optimal Transport via Gradual Domain Adaptation](https://mlsanity.com/paper/2210.10195/) (2022)
- [Variational Automatic Curriculum Learning for Sparse-Reward Cooperative Multi-Agent Problems](https://mlsanity.com/paper/2111.04613/) (2021)
- [Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2505.12737/) (2025)
- [Solving Compositional Reinforcement Learning Problems via Task Reduction](https://mlsanity.com/paper/2103.07607/) (2021)
- [Provably Safe Deep Reinforcement Learning for Robotic Manipulation in Human Environments](https://mlsanity.com/paper/2205.06311/) (2022)
- [C-Planning: An Automatic Curriculum for Learning Goal-Reaching Tasks](https://mlsanity.com/paper/2110.12080/) (2021)
- [Understanding the Complexity Gains of Single-Task RL with a Curriculum](https://mlsanity.com/paper/2212.12809/) (2022)
- [Outcome-directed Reinforcement Learning by Uncertainty & Temporal Distance-Aware Curriculum Goal Generation](https://mlsanity.com/paper/2301.11741/) (2023)
- [MapGo: Model-Assisted Policy Optimization for Goal-Oriented Tasks](https://mlsanity.com/paper/2105.06350/) (2021)
- [Learning Domain Invariant Representations in Goal-conditioned Block MDPs](https://mlsanity.com/paper/2110.14248/) (2021)
- [DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning](https://mlsanity.com/paper/2505.19850/) (2025)
- [CQM: Curriculum Reinforcement Learning with a Quantized World Model](https://mlsanity.com/paper/2310.17330/) (2023)
- [Adjacency constraint for efficient hierarchical reinforcement learning](https://mlsanity.com/paper/2111.00213/) (2021)
- [Generative Planning for Temporally Coordinated Exploration in Reinforcement Learning](https://mlsanity.com/paper/2201.09765/) (2022)
- [DisCo RL: Distribution-Conditioned Reinforcement Learning for General-Purpose Policies](https://mlsanity.com/paper/2104.11707/) (2021)
- [Variational Curriculum Reinforcement Learning for Unsupervised Discovery of Skills](https://mlsanity.com/paper/2310.19424/) (2023)
- [State-Conditioned Adversarial Subgoal Generation](https://mlsanity.com/paper/2201.09635/) (2022)
- [RICE: Breaking Through the Training Bottlenecks of Reinforcement Learning with Explanation](https://mlsanity.com/paper/2405.03064/) (2024)
- [Granger Causal Interaction Skill Chains](https://mlsanity.com/paper/2306.09509/) (2023)
- [On the Benefit of Optimal Transport for Curriculum Reinforcement Learning](https://mlsanity.com/paper/2309.14091/) (2023)
- [Building Open-Ended Embodied Agent via Language-Policy Bidirectional Adaptation](https://mlsanity.com/paper/2401.00006/) (2023)
- [Learning World Models for Unconstrained Goal Navigation](https://mlsanity.com/paper/2411.02446/) (2024)
- [Hierarchical Reinforcement Learning with Uncertainty-Guided Diffusional Subgoals](https://mlsanity.com/paper/2505.21750/) (2025)
- [Diversify & Conquer: Outcome-directed Curriculum RL via Out-of-Distribution Disagreement](https://mlsanity.com/paper/2310.19261/) (2023)

## Abstract (arXiv)

Goal-oriented reinforcement learning has recently been a practical framework for robotic manipulation tasks, in which an agent is required to reach a certain goal defined by a function on the state space. However, the sparsity of such reward definition makes traditional reinforcement learning algorithms very inefficient. Hindsight Experience Replay (HER), a recent advance, has greatly improved sample efficiency and practical applicability for such problems. It exploits previous replays by constructing imaginary goals in a simple heuristic way, acting like an implicit curriculum to alleviate the challenge of sparse reward signal. In this paper, we introduce Hindsight Goal Generation (HGG), a novel algorithmic framework that generates valuable hindsight goals which are easy for an agent to achieve in the short term and are also potential for guiding the agent to reach the actual goal in the long term. We have extensively evaluated our goal generation algorithm on a number of robotic manipulation tasks and demonstrated substantially improvement over the original HER in terms of sample efficiency.
