# Towards Social Artificial Intelligence: Nonverbal Social Signal Prediction in A Triadic Interaction

arXiv: https://arxiv.org/abs/1906.04158 · HTML: https://mlsanity.com/paper/1906.04158/

## Key facts

- Cited by 48 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Jun 2019.

## Built on by (most cited first, 30 of 48)

- [EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices](https://mlsanity.com/paper/2112.07642/) (2021)
- [Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion](https://mlsanity.com/paper/2204.08451/) (2022)
- [Human Motion Generation: A Survey](https://mlsanity.com/paper/2307.10894/) (2023)
- [From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations](https://mlsanity.com/paper/2401.01885/) (2024)
- [MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Image](https://mlsanity.com/paper/2112.02753/) (2021)
- [Responsive Listening Head Generation: A Benchmark Dataset and Baseline](https://mlsanity.com/paper/2112.13548/) (2021)
- [A Comprehensive Review of Data-Driven Co-Speech Gesture Generation](https://mlsanity.com/paper/2301.05339/) (2023)
- [iMiGUE: An Identity-free Video Dataset for Micro-Gesture Understanding and Emotion Analysis](https://mlsanity.com/paper/2107.00285/) (2021)
- [ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactions](https://mlsanity.com/paper/2401.10232/) (2024)
- [Interaction Transformer for Human Reaction Generation](https://mlsanity.com/paper/2207.01685/) (2022)
- [Can Language Models Learn to Listen?](https://mlsanity.com/paper/2308.10897/) (2023)
- [Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddings](https://mlsanity.com/paper/2210.01448/) (2022)
- [Affective Faces for Goal-Driven Dyadic Communication](https://mlsanity.com/paper/2301.10939/) (2023)
- [Towards Open Domain Text-Driven Synthesis of Multi-Person Motions](https://mlsanity.com/paper/2405.18483/) (2024)
- [Monocular 3D Reconstruction of Interacting Hands via Collision-Aware Factorized Refinements](https://mlsanity.com/paper/2111.00763/) (2021)
- [A Survey on Human Interaction Motion Generation](https://mlsanity.com/paper/2503.12763/) (2025)
- [PedFormer: Pedestrian Behavior Prediction via Cross-Modal Attention Modulation and Gated Multitask Learning](https://mlsanity.com/paper/2210.07886/) (2022)
- [Learning Triadic Belief Dynamics in Nonverbal Communication from Videos](https://mlsanity.com/paper/2104.02841/) (2021)
- [HUMBI: A Large Multiview Dataset of Human Body Expressions and Benchmark Challenge](https://mlsanity.com/paper/2110.00119/) (2021)
- [RenderIH: A Large-scale Synthetic Dataset for 3D Interacting Hand Pose Estimation](https://mlsanity.com/paper/2309.09301/) (2023)
- [Multimodal analysis of the predictability of hand-gesture properties](https://mlsanity.com/paper/2108.05762/) (2021)
- [Interactive Conversational Head Generation](https://mlsanity.com/paper/2307.02090/) (2023)
- [Beyond Talking -- Generating Holistic 3D Human Dyadic Motion for Communication](https://mlsanity.com/paper/2403.19467/) (2024)
- [Nonverbal Interaction Detection](https://mlsanity.com/paper/2407.08133/) (2024)
- [SocialGen: Modeling Multi-Human Social Interaction with Language Models](https://mlsanity.com/paper/2503.22906/) (2025)
- [Didn't see that coming: a survey on non-verbal social human behavior forecasting](https://mlsanity.com/paper/2203.02480/) (2022)
- [Towards Online Multi-Modal Social Interaction Understanding](https://mlsanity.com/paper/2503.19851/) (2025)
- [AgentAvatar: Disentangling Planning, Driving and Rendering for Photorealistic Avatar Agents](https://mlsanity.com/paper/2311.17465/) (2023)
- [Social Motion Prediction with Cognitive Hierarchies](https://mlsanity.com/paper/2311.04726/) (2023)
- [HandOS: 3D Hand Reconstruction in One Stage](https://mlsanity.com/paper/2412.01537/) (2024)

## Abstract (arXiv)

We present a new research task and a dataset to understand human social interactions via computational methods, to ultimately endow machines with the ability to encode and decode a broad channel of social signals humans use. This research direction is essential to make a machine that genuinely communicates with humans, which we call Social Artificial Intelligence. We first formulate the "social signal prediction" problem as a way to model the dynamics of social signals exchanged among interacting individuals in a data-driven way. We then present a new 3D motion capture dataset to explore this problem, where the broad spectrum of social signals (3D body, face, and hand motions) are captured in a triadic social interaction scenario. Baseline approaches to predict speaking status, social formation, and body gestures of interacting individuals are presented in the defined social prediction framework.
