# DensePhysNet: Learning Dense Physical Object Representations via Multi-step Dynamic Interactions

arXiv: https://arxiv.org/abs/1906.03853 · HTML: https://mlsanity.com/paper/1906.03853/

## Key facts

- Cited by 63 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Jun 2019.

## Built on by (most cited first, 30 of 63)

- [VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models](https://mlsanity.com/paper/2307.05973/) (2023)
- [Causal World Modeling for Robot Control](https://mlsanity.com/paper/2601.21998/) (2026)
- [ReKep: Spatio-Temporal Reasoning of Relational Keypoint Constraints for Robotic Manipulation](https://mlsanity.com/paper/2409.01652/) (2024)
- [PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation](https://mlsanity.com/paper/2409.18964/) (2024)
- [Physically Grounded Vision-Language Models for Robotic Manipulation](https://mlsanity.com/paper/2309.02561/) (2023)
- [PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification](https://mlsanity.com/paper/2303.05512/) (2023)
- [Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation](https://mlsanity.com/paper/2403.03949/) (2024)
- [gradSim: Differentiable simulation for system identification and visuomotor control](https://mlsanity.com/paper/2104.02646/) (2021)
- [PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos](https://mlsanity.com/paper/2503.17973/) (2025)
- [VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objects](https://mlsanity.com/paper/2106.14440/) (2021)
- [AdaAfford: Learning to Adapt Manipulation Affordance for 3D Articulated Objects via Few-shot Interactions](https://mlsanity.com/paper/2112.00246/) (2021)
- [AdaptiGraph: Material-Adaptive Graph-Based Neural Dynamics for Robotic Manipulation](https://mlsanity.com/paper/2407.07889/) (2024)
- [Learning to See before Learning to Act: Visual Pre-training for Manipulation](https://mlsanity.com/paper/2107.00646/) (2021)
- [GIC: Gaussian-Informed Continuum for Physical Property Identification and Simulation](https://mlsanity.com/paper/2406.14927/) (2024)
- [O2O-Afford: Annotation-Free Large-Scale Object-Object Affordance Learning](https://mlsanity.com/paper/2106.15087/) (2021)
- [Act the Part: Learning Interaction Strategies for Articulated Object Part Discovery](https://mlsanity.com/paper/2105.01047/) (2021)
- [Dynamic 3D Gaussian Tracking for Graph-Based Neural Dynamics Modeling](https://mlsanity.com/paper/2410.18912/) (2024)
- [Native Video-Action Pretraining for Generalizable Robot Control](https://mlsanity.com/paper/2607.08639/) (2026)
- [Extending Lagrangian and Hamiltonian Neural Networks with Differentiable Contact Models](https://mlsanity.com/paper/2102.06794/) (2021)
- [Learning Models as Functionals of Signed-Distance Fields for Manipulation Planning](https://mlsanity.com/paper/2110.00792/) (2021)
- [ASID: Active Exploration for System Identification in Robotic Manipulation](https://mlsanity.com/paper/2404.12308/) (2024)
- [Block Contextual MDPs for Continual Learning](https://mlsanity.com/paper/2110.06972/) (2021)
- [SwingBot: Learning Physical Features from In-hand Tactile Exploration for Dynamic Swing-up Manipulation](https://mlsanity.com/paper/2101.11812/) (2021)
- [Generative Physical AI in Vision: A Survey](https://mlsanity.com/paper/2501.10928/) (2025)
- [HyperDynamics: Meta-Learning Object and Agent Dynamics with Hypernetworks](https://mlsanity.com/paper/2103.09439/) (2021)
- [Pushing it out of the Way: Interactive Visual Navigation](https://mlsanity.com/paper/2104.14040/) (2021)
- [Improving Physics-Augmented Continuum Neural Radiance Field-Based Geometry-Agnostic System Identification with Lagrangian Particle Optimization](https://mlsanity.com/paper/2406.04155/) (2024)
- [Think Before You Diffuse: Infusing Physical Rules into Video Diffusion](https://mlsanity.com/paper/2505.21653/) (2025)
- [3D-IntPhys: Towards More Generalized 3D-grounded Visual Intuitive Physics under Challenging Scenes](https://mlsanity.com/paper/2304.11470/) (2023)
- [PhyGrasp: Generalizing Robotic Grasping with Physics-informed Large Multimodal Models](https://mlsanity.com/paper/2402.16836/) (2024)

## Abstract (arXiv)

We study the problem of learning physical object representations for robot manipulation. Understanding object physics is critical for successful object manipulation, but also challenging because physical object properties can rarely be inferred from the object's static appearance. In this paper, we propose DensePhysNet, a system that actively executes a sequence of dynamic interactions (e.g., sliding and colliding), and uses a deep predictive model over its visual observations to learn dense, pixel-wise representations that reflect the physical properties of observed objects. Our experiments in both simulation and real settings demonstrate that the learned representations carry rich physical information, and can directly be used to decode physical object properties such as friction and mass. The use of dense representation enables DensePhysNet to generalize well to novel scenes with more objects than in training. With knowledge of object physics, the learned representation also leads to more accurate and efficient manipulation in downstream tasks than the state-of-the-art.
