# DeepMDP: Learning Continuous Latent Space Models for Representation Learning

arXiv: https://arxiv.org/abs/1906.02736 · HTML: https://mlsanity.com/paper/1906.02736/

## Key facts

- Cited by 207 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Jun 2019.

## Built on by (most cited first, 30 of 207)

- [R3M: A Universal Visual Representation for Robot Manipulation](https://mlsanity.com/paper/2203.12601/) (2022)
- [Multi-Game Decision Transformers](https://mlsanity.com/paper/2205.15241/) (2022)
- [Masked World Models for Visual Control](https://mlsanity.com/paper/2206.14244/) (2022)
- [Language-Driven Representation Learning for Robotics](https://mlsanity.com/paper/2302.12766/) (2023)
- [Foundation Models for Decision Making: Problems, Methods, and Opportunities](https://mlsanity.com/paper/2303.04129/) (2023)
- [Understanding and Preventing Capacity Loss in Reinforcement Learning](https://mlsanity.com/paper/2204.09560/) (2022)
- [Primal Wasserstein Imitation Learning](https://mlsanity.com/paper/2006.04678/) (2020)
- [Reinforcement Learning with Action-Free Pre-Training from Videos](https://mlsanity.com/paper/2203.13880/) (2022)
- [Pretraining Representations for Data-Efficient Reinforcement Learning](https://mlsanity.com/paper/2106.04799/) (2021)
- [Offline Reinforcement Learning from Images with Latent Space Models](https://mlsanity.com/paper/2012.11547/) (2020)
- [Representation Matters: Offline Pretraining for Sequential Decision Making](https://mlsanity.com/paper/2102.05815/) (2021)
- [Model-free Representation Learning and Exploration in Low-rank MDPs](https://mlsanity.com/paper/2102.07035/) (2021)
- [Multi-View Masked World Models for Visual Robotic Manipulation](https://mlsanity.com/paper/2302.02408/) (2023)
- [For SALE: State-Action Representation Learning for Deep Reinforcement Learning](https://mlsanity.com/paper/2306.02451/) (2023)
- [DreamerPro: Reconstruction-Free Model-Based Reinforcement Learning with Prototypical Representations](https://mlsanity.com/paper/2110.14565/) (2021)
- [Denoised MDPs: Learning World Models Better Than the World Itself](https://mlsanity.com/paper/2206.15477/) (2022)
- [Pre-Trained Image Encoder for Generalizable Visual Reinforcement Learning](https://mlsanity.com/paper/2212.08860/) (2022)
- [Learning Task Informed Abstractions](https://mlsanity.com/paper/2106.15612/) (2021)
- [On The Effect of Auxiliary Tasks on Representation Dynamics](https://mlsanity.com/paper/2102.13089/) (2021)
- [TACO: Temporal Latent Action-Driven Contrastive Loss for Visual Reinforcement Learning](https://mlsanity.com/paper/2306.13229/) (2023)
- [Bridging State and History Representations: Understanding Self-Predictive RL](https://mlsanity.com/paper/2401.08898/) (2024)
- [Making Linear MDPs Practical via Contrastive Representation Learning](https://mlsanity.com/paper/2207.07150/) (2022)
- [Imitation Learning by Estimating Expertise of Demonstrators](https://mlsanity.com/paper/2202.01288/) (2022)
- [Visuo-Tactile Transformers for Manipulation](https://mlsanity.com/paper/2210.00121/) (2022)
- [Contextualize Me -- The Case for Context in Reinforcement Learning](https://mlsanity.com/paper/2202.04500/) (2022)
- [Pre-training Contextualized World Models with In-the-wild Videos for Reinforcement Learning](https://mlsanity.com/paper/2305.18499/) (2023)
- [Learning Markov State Abstractions for Deep Reinforcement Learning](https://mlsanity.com/paper/2106.04379/) (2021)
- [MICo: Improved representations via sampling-based state similarity for Markov decision processes](https://mlsanity.com/paper/2106.08229/) (2021)
- [Visual Adversarial Imitation Learning using Variational Models](https://mlsanity.com/paper/2107.08829/) (2021)
- [Proto-Value Networks: Scaling Representation Learning with Auxiliary Tasks](https://mlsanity.com/paper/2304.12567/) (2023)

## Abstract (arXiv)

Many reinforcement learning (RL) tasks provide the agent with high-dimensional observations that can be simplified into low-dimensional continuous states. To formalize this process, we introduce the concept of a DeepMDP, a parameterized latent space model that is trained via the minimization of two tractable losses: prediction of rewards and prediction of the distribution over next latent states. We show that the optimization of these objectives guarantees (1) the quality of the latent space as a representation of the state space and (2) the quality of the DeepMDP as a model of the environment. We connect these results to prior work in the bisimulation literature, and explore the use of a variety of metrics. Our theoretical findings are substantiated by the experimental result that a trained DeepMDP recovers the latent structure underlying high-dimensional observations on a synthetic environment. Finally, we show that learning a DeepMDP as an auxiliary task in the Atari 2600 domain leads to large performance improvements over model-free RL.
