# Hypothesis-Driven Skill Discovery for Hierarchical Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/1906.01408 · HTML: https://mlsanity.com/paper/1906.01408/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 May 2019.

## Built on by (most cited first, 8 of 8)

- [Hierarchical Reinforcement Learning By Discovering Intrinsic Options](https://mlsanity.com/paper/2101.06521/) (2021)
- [Causality-driven Hierarchical Structure Discovery for Reinforcement Learning](https://mlsanity.com/paper/2210.06964/) (2022)
- [SkiLD: Unsupervised Skill Discovery Guided by Factor Interactions](https://mlsanity.com/paper/2410.18416/) (2024)
- [Learning Action-based Representations Using Invariance](https://mlsanity.com/paper/2403.16369/) (2024)
- [Granger Causal Interaction Skill Chains](https://mlsanity.com/paper/2306.09509/) (2023)
- [Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2505.03172/) (2025)
- [Robot Air Hockey: A Manipulation Testbed for Robot Learning with Reinforcement Learning](https://mlsanity.com/paper/2405.03113/) (2024)
- [Automated Discovery of Functional Actual Causes in Complex Environments](https://mlsanity.com/paper/2404.10883/) (2024)

## Abstract (arXiv)

Deep reinforcement learning (DRL) is capable of learning high-performing policies on a variety of complex high-dimensional tasks, ranging from video games to robotic manipulation. However, standard DRL methods often suffer from poor sample efficiency, partially because they aim to be entirely problem-agnostic. In this work, we introduce a novel approach to exploration and hierarchical skill learning that derives its sample efficiency from intuitive assumptions it makes about the behavior of objects both in the physical world and simulations which mimic physics. Specifically, we propose the Hypothesis Proposal and Evaluation (HyPE) algorithm, which discovers objects from raw pixel data, generates hypotheses about the controllability of observed changes in object state, and learns a hierarchy of skills to test these hypotheses. We demonstrate that HyPE can dramatically improve the sample efficiency of policy learning in two different domains: a simulated robotic block-pushing domain, and a popular benchmark task: Breakout. In these domains, HyPE learns high-scoring policies an order of magnitude faster than several state-of-the-art reinforcement learning methods.
