# Budgeted Policy Learning for Task-Oriented Dialogue Systems

arXiv: https://arxiv.org/abs/1906.00499 · HTML: https://mlsanity.com/paper/1906.00499/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 2 Jun 2019.

## Built on by (most cited first, 13 of 13)

- [Recent Advances in Deep Learning Based Dialogue Systems: A Systematic Survey](https://mlsanity.com/paper/2105.04387/) (2021)
- [Aligning Large Language Models with Human Preferences through Representation Engineering](https://mlsanity.com/paper/2312.15997/) (2023)
- [Neural Approaches to Conversational Information Retrieval](https://mlsanity.com/paper/2201.05176/) (2022)
- [A Survey on Recent Advances and Challenges in Reinforcement Learning Methods for Task-Oriented Dialogue Policy Learning](https://mlsanity.com/paper/2202.13675/) (2022)
- [Task-Oriented Dialogue System as Natural Language Generation](https://mlsanity.com/paper/2108.13679/) (2021)
- [Reinforcement Learning-based Dialogue Guided Event Extraction to Exploit Argument Relations](https://mlsanity.com/paper/2106.12384/) (2021)
- [Anti-Overestimation Dialogue Policy Learning for Task-Completion Dialogue System](https://mlsanity.com/paper/2207.11762/) (2022)
- [Simulating Before Planning: Constructing Intrinsic User World Model for User-Tailored Dialogue Policy Planning](https://mlsanity.com/paper/2504.13643/) (2025)
- [Rewarding What Matters: Step-by-Step Reinforcement Learning for Task-Oriented Dialogue](https://mlsanity.com/paper/2406.14457/) (2024)
- [Rescue Conversations from Dead-ends: Efficient Exploration for Task-oriented Dialogue Policy Optimization](https://mlsanity.com/paper/2305.03262/) (2023)
- [Improving Dialogue Management: Quality Datasets vs Models](https://mlsanity.com/paper/2310.01339/) (2023)
- [IMTLab: An Open-Source Platform for Building, Evaluating, and Diagnosing Interactive Machine Translation Systems](https://mlsanity.com/paper/2310.11163/) (2023)
- [Policy Learning with a Natural Language Action Space: A Causal Approach](https://mlsanity.com/paper/2502.17538/) (2025)

## Abstract (arXiv)

This paper presents a new approach that extends Deep Dyna-Q (DDQ) by incorporating a Budget-Conscious Scheduling (BCS) to best utilize a fixed, small amount of user interactions (budget) for learning task-oriented dialogue agents. BCS consists of (1) a Poisson-based global scheduler to allocate budget over different stages of training; (2) a controller to decide at each training step whether the agent is trained using real or simulated experiences; (3) a user goal sampling module to generate the experiences that are most effective for policy learning. Experiments on a movie-ticket booking task with simulated and real users show that our approach leads to significant improvements in success rate over the state-of-the-art baselines given the fixed budget.
