# Neural Replicator Dynamics

arXiv: https://arxiv.org/abs/1906.00190 · HTML: https://mlsanity.com/paper/1906.00190/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Jun 2019.

## Built on by (most cited first, 13 of 13)

- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [What Makes a Reward Model a Good Teacher? An Optimization Perspective](https://mlsanity.com/paper/2503.15477/) (2025)
- [Independent Natural Policy Gradient Always Converges in Markov Potential Games](https://mlsanity.com/paper/2110.10614/) (2021)
- [Vanishing Gradients in Reinforcement Finetuning of Language Models](https://mlsanity.com/paper/2310.20703/) (2023)
- [Reevaluating Policy Gradient Methods for Imperfect-Information Games](https://mlsanity.com/paper/2502.08938/) (2025)
- [Reinforcement learning for pursuit and evasion of microswimmers at low Reynolds number](https://mlsanity.com/paper/2106.08609/) (2021)
- [Deep Reinforcement Learning for Autonomous Cyber Defence: A Survey](https://mlsanity.com/paper/2310.07745/) (2023)
- [RSPO: Regularized Self-Play Alignment of Large Language Models](https://mlsanity.com/paper/2503.00030/) (2025)
- [Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments](https://mlsanity.com/paper/2209.10958/) (2022)
- [Off-Policy Evaluation for Action-Dependent Non-Stationary Environments](https://mlsanity.com/paper/2301.10330/) (2023)
- [JiangJun: Mastering Xiangqi by Tackling Non-Transitivity in Two-Player Zero-Sum Games](https://mlsanity.com/paper/2308.04719/) (2023)
- [When Errors Can Be Beneficial: A Categorization of Imperfect Rewards for Policy Gradient](https://mlsanity.com/paper/2604.25872/) (2026)
- [Conjugate Natural Selection](https://mlsanity.com/paper/2208.13898/) (2022)

## Abstract (arXiv)

Policy gradient and actor-critic algorithms form the basis of many commonly used training techniques in deep reinforcement learning. Using these algorithms in multiagent environments poses problems such as nonstationarity and instability. In this paper, we first demonstrate that standard softmax-based policy gradient can be prone to poor performance in the presence of even the most benign nonstationarity. By contrast, it is known that the replicator dynamics, a well-studied model from evolutionary game theory, eliminates dominated strategies and exhibits convergence of the time-averaged trajectories to interior Nash equilibria in zero-sum games. Thus, using the replicator dynamics as a foundation, we derive an elegant one-line change to policy gradient methods that simply bypasses the gradient step through the softmax, yielding a new algorithm titled Neural Replicator Dynamics (NeuRD). NeuRD reduces to the exponential weights/Hedge algorithm in the single-state all-actions case. Additionally, NeuRD has formal equivalence to softmax counterfactual regret minimization, which guarantees convergence in the sequential tabular case. Importantly, our algorithm provides a straightforward way of extending the replicator dynamics to the function approximation setting. Empirical results show that NeuRD quickly adapts to nonstationarities, outperforming policy gradient significantly in both tabular and function approximation settings, when evaluated on the standard imperfect information benchmarks of Kuhn Poker, Leduc Poker, and Goofspiel.
