# Recent Advances in Imitation Learning from Observation

arXiv: https://arxiv.org/abs/1905.13566 · HTML: https://mlsanity.com/paper/1905.13566/

## Key facts

- Cited by 93 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 29 of its 75 references that are in the map.
- First posted on arXiv 30 May 2019.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 29 of 29)

- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [End to End Learning for Self-Driving Cars](https://mlsanity.com/paper/1604.07316/) (2016)
- [Deep Visual Domain Adaptation: A Survey](https://mlsanity.com/paper/1802.03601/) (2018)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Time-Contrastive Networks: Self-Supervised Learning from Video](https://mlsanity.com/paper/1704.06888/) (2017)
- [An Algorithmic Perspective on Imitation Learning](https://mlsanity.com/paper/1811.06711/) (2018)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [One-Shot Visual Imitation Learning via Meta-Learning](https://mlsanity.com/paper/1709.04905/) (2017)
- [Generative Adversarial Imitation from Observation](https://mlsanity.com/paper/1807.06158/) (2018)
- [Imitation from Observation: Learning to Imitate Behaviors from Raw Video via Context Translation](https://mlsanity.com/paper/1707.03374/) (2017)
- [Reinforcement and Imitation Learning for Diverse Visuomotor Skills](https://mlsanity.com/paper/1802.09564/) (2018)
- [Zero-Shot Visual Imitation](https://mlsanity.com/paper/1804.08606/) (2018)
- [Third-Person Imitation Learning](https://mlsanity.com/paper/1703.01703/) (2017)
- [Imitating Latent Policies from Observation](https://mlsanity.com/paper/1805.07914/) (2018)
- [Playing hard exploration games by watching YouTube](https://mlsanity.com/paper/1805.11592/) (2018)
- [Combining Self-Supervised Learning and Imitation for Vision-Based Rope Manipulation](https://mlsanity.com/paper/1703.02018/) (2017)
- [Learning Invariant Feature Spaces to Transfer Skills with Reinforcement Learning](https://mlsanity.com/paper/1703.02949/) (2017)
- [Provably Efficient Imitation Learning from Observation Alone](https://mlsanity.com/paper/1905.10948/) (2019)
- [Learning human behaviors from motion capture by adversarial imitation](https://mlsanity.com/paper/1707.02201/) (2017)
- [OptionGAN: Learning Joint Reward-Policy Options using Generative Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1709.06683/) (2017)
- [Learning Actionable Representations from Visual Observations](https://mlsanity.com/paper/1808.00928/) (2018)
- [Imitation Learning from Video by Leveraging Proprioception](https://mlsanity.com/paper/1905.09335/) (2019)
- [Learning Transferable Policies for Monocular Reactive MAV Control](https://mlsanity.com/paper/1608.00627/) (2016)
- [3D Human Pose Machines with Self-supervised Learning](https://mlsanity.com/paper/1901.03798/) (2019)
- [One-Shot Learning of Multi-Step Tasks from Observation via Activity Localization in Auxiliary Video](https://mlsanity.com/paper/1806.11244/) (2018)
- [Hybrid Reinforcement Learning with Expert State Sequences](https://mlsanity.com/paper/1903.04110/) (2019)
- [Internal Model from Observations for Reward Shaping](https://mlsanity.com/paper/1806.01267/) (2018)

## Built on by (most cited first, 30 of 93)

- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Learning to Act from Actionless Videos through Dense Correspondences](https://mlsanity.com/paper/2310.08576/) (2023)
- [A Survey of Imitation Learning: Algorithms, Recent Developments, and Challenges](https://mlsanity.com/paper/2309.02473/) (2023)
- [Learning to Act without Actions](https://mlsanity.com/paper/2312.10812/) (2023)
- [DexVIP: Learning Dexterous Grasping with Human Hand Pose Priors from Video](https://mlsanity.com/paper/2202.00164/) (2022)
- [Teach a Robot to FISH: Versatile Imitation from One Minute of Demonstrations](https://mlsanity.com/paper/2303.01497/) (2023)
- [Off-Policy Imitation Learning from Observations](https://mlsanity.com/paper/2102.13185/) (2021)
- [Watch and Match: Supercharging Imitation with Regularized Optimal Transport](https://mlsanity.com/paper/2206.15469/) (2022)
- [Imitation Learning: Progress, Taxonomies and Challenges](https://mlsanity.com/paper/2106.12177/) (2021)
- [Latent Action Learning Requires Supervision in the Presence of Distractors](https://mlsanity.com/paper/2502.00379/) (2025)
- [Towards Generalist Robot Learning from Internet Video: A Survey](https://mlsanity.com/paper/2404.19664/) (2024)
- [World Models and Predictive Coding for Cognitive and Developmental Robotics: Frontiers and Challenges](https://mlsanity.com/paper/2301.05832/) (2023)
- [Planning with Reasoning using Vision Language World Model](https://mlsanity.com/paper/2509.02722/) (2025)
- [See to Touch: Learning Tactile Dexterity through Visual Incentives](https://mlsanity.com/paper/2309.12300/) (2023)
- [Deep Generative Models in Robotics: A Survey on Learning from Multimodal Demonstrations](https://mlsanity.com/paper/2408.04380/) (2024)
- [Hyper-Decision Transformer for Efficient Online Policy Adaptation](https://mlsanity.com/paper/2304.08487/) (2023)
- [Rank2Reward: Learning Shaped Reward Functions from Passive Video](https://mlsanity.com/paper/2404.14735/) (2024)
- [VOILA: Visual-Observation-Only Imitation Learning for Autonomous Navigation](https://mlsanity.com/paper/2105.09371/) (2021)
- [Imitation Learning with Sinkhorn Distances](https://mlsanity.com/paper/2008.09167/) (2020)
- [LS-IQ: Implicit Reward Regularization for Inverse Reinforcement Learning](https://mlsanity.com/paper/2303.00599/) (2023)
- [Semi-Supervised Offline Reinforcement Learning with Action-Free Trajectories](https://mlsanity.com/paper/2210.06518/) (2022)
- [Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Models](https://mlsanity.com/paper/2204.02392/) (2022)
- [VideoAgent: Self-Improving Video Generation](https://mlsanity.com/paper/2410.10076/) (2024)
- [Domain-Robust Visual Imitation Learning with Mutual Information Constraints](https://mlsanity.com/paper/2103.05079/) (2021)
- [A Ranking Game for Imitation Learning](https://mlsanity.com/paper/2202.03481/) (2022)
- [SelfD: Self-Learning Large-Scale Driving Policies From the Web](https://mlsanity.com/paper/2204.10320/) (2022)
- [MAHALO: Unifying Offline Reinforcement Learning and Imitation Learning from Observations](https://mlsanity.com/paper/2303.17156/) (2023)
- [Off-Dynamics Reinforcement Learning via Domain Adaptation and Reward Augmented Imitation](https://mlsanity.com/paper/2411.09891/) (2024)
- [A Survey of Imitation Learning Methods, Environments and Metrics](https://mlsanity.com/paper/2404.19456/) (2024)

## Abstract (arXiv)

Imitation learning is the process by which one agent tries to learn how to perform a certain task using information generated by another, often more-expert agent performing that same task. Conventionally, the imitator has access to both state and action information generated by an expert performing the task (e.g., the expert may provide a kinesthetic demonstration of object placement using a robotic arm). However, requiring the action information prevents imitation learning from a large number of existing valuable learning resources such as online videos of humans performing tasks. To overcome this issue, the specific problem of imitation from observation (IfO) has recently garnered a great deal of attention, in which the imitator only has access to the state information (e.g., video frames) generated by the expert. In this paper, we provide a literature review of methods developed for IfO, and then point out some open research problems and potential future work.
