# On Value Functions and the Agent-Environment Boundary

arXiv: https://arxiv.org/abs/1905.13341 · HTML: https://mlsanity.com/paper/1905.13341/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 May 2019.

## Built on by (most cited first, 19 of 19)

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- [Real-World Reinforcement Learning of Active Perception Behaviors](https://mlsanity.com/paper/2512.01188/) (2025)
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- [Distributions as Actions: A Unified Framework for Diverse Action Spaces](https://mlsanity.com/paper/2506.16608/) (2025)
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- [Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphs](https://mlsanity.com/paper/2606.01072/) (2026)

## Abstract (arXiv)

When function approximation is deployed in reinforcement learning (RL), the same problem may be formulated in different ways, often by treating a pre-processing step as a part of the environment or as part of the agent. As a consequence, fundamental concepts in RL, such as (optimal) value functions, are not uniquely defined as they depend on where we draw this agent-environment boundary, causing problems in theoretical analyses that provide optimality guarantees. We address this issue via a simple and novel boundary-invariant analysis of Fitted Q-Iteration, a representative RL algorithm, where the assumptions and the guarantees are invariant to the choice of boundary. We also discuss closely related issues on state resetting and Monte-Carlo Tree Search, deterministic vs stochastic systems, imitation learning, and the verifiability of theoretical assumptions from data.
