# Correlation in Extensive-Form Games: Saddle-Point Formulation and Benchmarks

arXiv: https://arxiv.org/abs/1905.12564 · HTML: https://mlsanity.com/paper/1905.12564/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 May 2019.

## Built on by (most cited first, 23 of 23)

- [Near-Optimal No-Regret Learning Dynamics for General Convex Games](https://mlsanity.com/paper/2206.08742/) (2022)
- [Simple Uncoupled No-Regret Learning Dynamics for Extensive-Form Correlated Equilibrium](https://mlsanity.com/paper/2104.01520/) (2021)
- [Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers](https://mlsanity.com/paper/2106.09435/) (2021)
- [Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games](https://mlsanity.com/paper/2102.06973/) (2021)
- [Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descent](https://mlsanity.com/paper/2205.15294/) (2022)
- [Regret Matching+: (In)Stability and Fast Convergence in Games](https://mlsanity.com/paper/2305.14709/) (2023)
- [Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibria](https://mlsanity.com/paper/2105.12954/) (2021)
- [Equivalence Analysis between Counterfactual Regret Minimization and Online Mirror Descent](https://mlsanity.com/paper/2110.04961/) (2021)
- [Minimizing Weighted Counterfactual Regret with Optimistic Online Mirror Descent](https://mlsanity.com/paper/2404.13891/) (2024)
- [Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning](https://mlsanity.com/paper/2302.00797/) (2023)
- [Optimal Correlated Equilibria in General-Sum Extensive-Form Games: Fixed-Parameter Algorithms, Hardness, and Two-Sided Column-Generation](https://mlsanity.com/paper/2203.07181/) (2022)
- [Neural Population Learning beyond Symmetric Zero-sum Games](https://mlsanity.com/paper/2401.05133/) (2024)
- [Discovering Multiagent Learning Algorithms with Large Language Models](https://mlsanity.com/paper/2602.16928/) (2026)
- [Near-Optimal Phi-Regret Learning in Extensive-Form Games](https://mlsanity.com/paper/2208.09747/) (2022)
- [Game Theoretic Rating in N-player general-sum games with Equilibria](https://mlsanity.com/paper/2210.02205/) (2022)
- [Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposability](https://mlsanity.com/paper/2310.11518/) (2023)
- [Parallelizing Counterfactual Regret Minimization](https://mlsanity.com/paper/2605.14277/) (2026)
- [Intuitions of Compromise: Utilitarianism vs. Contractualism](https://mlsanity.com/paper/2410.05496/) (2024)
- [Deep (Predictive) Discounted Counterfactual Regret Minimization](https://mlsanity.com/paper/2511.08174/) (2025)
- [Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games: Corrections](https://mlsanity.com/paper/2205.12031/) (2022)
- [Safe Subgame Resolving for Extensive Form Correlated Equilibrium](https://mlsanity.com/paper/2212.14317/) (2022)
- [Contractivity and linear convergence in bilinear saddle-point problems: An operator-theoretic approach](https://mlsanity.com/paper/2410.14592/) (2024)
- [Efficiently Solving Turn-Taking Stochastic Games with Extensive-Form Correlation](https://mlsanity.com/paper/2412.16934/) (2024)

## Abstract (arXiv)

While Nash equilibrium in extensive-form games is well understood, very little is known about the properties of extensive-form correlated equilibrium (EFCE), both from a behavioral and from a computational point of view. In this setting, the strategic behavior of players is complemented by an external device that privately recommends moves to agents as the game progresses; players are free to deviate at any time, but will then not receive future recommendations. Our contributions are threefold. First, we show that an EFCE can be formulated as the solution to a bilinear saddle-point problem. To showcase how this novel formulation can inspire new algorithms to compute EFCEs, we propose a simple subgradient descent method which exploits this formulation and structural properties of EFCEs. Our method has better scalability than the prior approach based on linear programming. Second, we propose two benchmark games, which we hope will serve as the basis for future evaluation of EFCE solvers. These games were chosen so as to cover two natural application domains for EFCE: conflict resolution via a mediator, and bargaining and negotiation. Third, we document the qualitative behavior of EFCE in our proposed games. We show that the social-welfare-maximizing equilibria in these games are highly nontrivial and exhibit surprisingly subtle sequential behavior that so far has not received attention in the literature.
