# CopyCAT: Taking Control of Neural Policies with Constant Attacks

arXiv: https://arxiv.org/abs/1905.12282 · HTML: https://mlsanity.com/paper/1905.12282/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 May 2019.

## Built on by (most cited first, 12 of 12)

- [CROP: Certifying Robust Policies for Reinforcement Learning through Functional Smoothing](https://mlsanity.com/paper/2106.09292/) (2021)
- [Illusory Attacks: Information-Theoretic Detectability Matters in Adversarial Attacks](https://mlsanity.com/paper/2207.10170/) (2022)
- [When and How to Fool Explainable Models (and Humans) with Adversarial Examples](https://mlsanity.com/paper/2107.01943/) (2021)
- [Real-time Adversarial Perturbations against Deep Reinforcement Learning Policies: Attacks and Defenses](https://mlsanity.com/paper/2106.08746/) (2021)
- [SoK: Adversarial Machine Learning Attacks and Defences in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2301.04299/) (2023)
- [Advancing Robustness in Deep Reinforcement Learning with an Ensemble Defense Approach](https://mlsanity.com/paper/2507.17070/) (2025)
- [Towards Resilient Artificial Intelligence: Survey and Research Issues](https://mlsanity.com/paper/2109.08904/) (2021)
- [Robust Deep Reinforcement Learning against Adversarial Behavior Manipulation](https://mlsanity.com/paper/2406.03862/) (2024)
- [CuDA2: An approach for Incorporating Traitor Agents into Cooperative Multi-Agent Systems](https://mlsanity.com/paper/2406.17425/) (2024)
- [A Novel Bifurcation Method for Observation Perturbation Attacks on Reinforcement Learning Agents: Load Altering Attacks on a Cyber Physical Power System](https://mlsanity.com/paper/2407.05182/) (2024)
- [Robust In-Context Reinforcement Learning Under Reward Poisoning Attacks](https://mlsanity.com/paper/2506.06891/) (2025)
- [Pruning Cannot Hurt Robustness: Certified Trade-offs in Reinforcement Learning](https://mlsanity.com/paper/2510.12939/) (2025)

## Abstract (arXiv)

We propose a new perspective on adversarial attacks against deep reinforcement learning agents. Our main contribution is CopyCAT, a targeted attack able to consistently lure an agent into following an outsider's policy. It is pre-computed, therefore fast inferred, and could thus be usable in a real-time scenario. We show its effectiveness on Atari 2600 games in the novel read-only setting. In this setting, the adversary cannot directly modify the agent's state -- its representation of the environment -- but can only attack the agent's observation -- its perception of the environment. Directly modifying the agent's state would require a write-access to the agent's inner workings and we argue that this assumption is too strong in realistic settings.
