# Learning NP-Hard Multi-Agent Assignment Planning using GNN: Inference on a Random Graph and Provable Auction-Fitted Q-learning

arXiv: https://arxiv.org/abs/1905.12204 · HTML: https://mlsanity.com/paper/1905.12204/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 May 2019.

## Built on by (most cited first, 2 of 2)

- [Graphs Meet AI Agents: Taxonomy, Progress, and Future Opportunities](https://mlsanity.com/paper/2506.18019/) (2025)
- [Topology Enhanced MARL for Multi-Agent Cooperative Decision-Making of CAVs](https://mlsanity.com/paper/2507.12110/) (2025)

## Abstract (arXiv)

This paper explores the possibility of near-optimally solving multi-agent, multi-task NP-hard planning problems with time-dependent rewards using a learning-based algorithm. In particular, we consider a class of robot/machine scheduling problems called the multi-robot reward collection problem (MRRC). Such MRRC problems well model ride-sharing, pickup-and-delivery, and a variety of related problems. In representing the MRRC problem as a sequential decision-making problem, we observe that each state can be represented as an extension of probabilistic graphical models (PGMs), which we refer to as random PGMs. We then develop a mean-field inference method for random PGMs. We then propose (1) an order-transferable Q-function estimator and (2) an order-transferability-enabled auction to select a joint assignment in polynomial time. These result in a reinforcement learning framework with at least 1-1/e optimality. Experimental results on solving MRRC problems highlight the near-optimality and transferability of the proposed methods. We also consider identical parallel machine scheduling problems (IPMS) and minimax multiple traveling salesman problems (minimax-mTSP).
