# Value Iteration Networks on Multiple Levels of Abstraction

arXiv: https://arxiv.org/abs/1905.11068 · HTML: https://mlsanity.com/paper/1905.11068/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 May 2019.

## Built on by (most cited first, 11 of 11)

- [Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphs](https://mlsanity.com/paper/2101.06894/) (2021)
- [Differentiable Spatial Planning using Transformers](https://mlsanity.com/paper/2112.01010/) (2021)
- [High-Accuracy Model-Based Reinforcement Learning, a Survey](https://mlsanity.com/paper/2107.08241/) (2021)
- [Hierarchies of Planning and Reinforcement Learning for Robot Navigation](https://mlsanity.com/paper/2109.11178/) (2021)
- [Scaling up and Stabilizing Differentiable Planning with Implicit Differentiation](https://mlsanity.com/paper/2210.13542/) (2022)
- [When Can Model-Free Reinforcement Learning be Enough for Thinking?](https://mlsanity.com/paper/2506.17124/) (2025)
- [Versatile Navigation under Partial Observability via Value-guided Diffusion Policy](https://mlsanity.com/paper/2404.02176/) (2024)
- [Towards real-world navigation with deep differentiable planners](https://mlsanity.com/paper/2108.05713/) (2021)
- [Scaling Value Iteration Networks to 5000 Layers for Extreme Long-Term Planning](https://mlsanity.com/paper/2406.08404/) (2024)
- [Highway Value Iteration Networks](https://mlsanity.com/paper/2406.03485/) (2024)
- [Value Iteration Networks with Gated Summarization Module](https://mlsanity.com/paper/2305.07039/) (2023)

## Abstract (arXiv)

Learning-based methods are promising to plan robot motion without performing extensive search, which is needed by many non-learning approaches. Recently, Value Iteration Networks (VINs) received much interest since---in contrast to standard CNN-based architectures---they learn goal-directed behaviors which generalize well to unseen domains. However, VINs are restricted to small and low-dimensional domains, limiting their applicability to real-world planning problems. To address this issue, we propose to extend VINs to representations with multiple levels of abstraction. While the vicinity of the robot is represented in sufficient detail, the representation gets spatially coarser with increasing distance from the robot. The information loss caused by the decreasing resolution is compensated by increasing the number of features representing a cell. We show that our approach is capable of solving significantly larger 2D grid world planning tasks than the original VIN implementation. In contrast to a multiresolution coarse-to-fine VIN implementation which does not employ additional descriptive features, our approach is capable of solving challenging environments, which demonstrates that the proposed method learns to encode useful information in the additional features. As an application for solving real-world planning tasks, we successfully employ our method to plan omnidirectional driving for a search-and-rescue robot in cluttered terrain.
