# Adversarial Policies: Attacking Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/1905.10615 · HTML: https://mlsanity.com/paper/1905.10615/

## Key facts

- Cited by 214 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 May 2019.

## Built on by (most cited first, 30 of 214)

- [Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2307.15217/) (2023)
- [Unsolved Problems in ML Safety](https://mlsanity.com/paper/2109.13916/) (2021)
- [URLB: Unsupervised Reinforcement Learning Benchmark](https://mlsanity.com/paper/2110.15191/) (2021)
- [Robust Reinforcement Learning on State Observations with Learned Optimal Adversary](https://mlsanity.com/paper/2101.08452/) (2021)
- [Advances in adversarial attacks and defenses in computer vision: A survey](https://mlsanity.com/paper/2108.00401/) (2021)
- [Recurrent Model-Free RL Can Be a Strong Baseline for Many POMDPs](https://mlsanity.com/paper/2110.05038/) (2021)
- [RORL: Robust Offline Reinforcement Learning via Conservative Smoothing](https://mlsanity.com/paper/2206.02829/) (2022)
- [Use of LLMs for Illicit Purposes: Threats, Prevention Measures, and Vulnerabilities](https://mlsanity.com/paper/2308.12833/) (2023)
- [Open Challenges in Multi-Agent Security: Towards Secure Systems of Interacting AI Agents](https://mlsanity.com/paper/2505.02077/) (2025)
- [BACKDOORL: Backdoor Attack against Competitive Reinforcement Learning](https://mlsanity.com/paper/2105.00579/) (2021)
- [X-Risk Analysis for AI Research](https://mlsanity.com/paper/2206.05862/) (2022)
- [Who Is the Strongest Enemy? Towards Optimal and Efficient Evasion Attacks in Deep RL](https://mlsanity.com/paper/2106.05087/) (2021)
- [Sound Adversarial Audio-Visual Navigation](https://mlsanity.com/paper/2202.10910/) (2022)
- [Evaluating Language Model Agency through Negotiations](https://mlsanity.com/paper/2401.04536/) (2024)
- [Efficient Adversarial Training without Attacking: Worst-Case-Aware Robust Reinforcement Learning](https://mlsanity.com/paper/2210.05927/) (2022)
- [CROP: Certifying Robust Policies for Reinforcement Learning through Functional Smoothing](https://mlsanity.com/paper/2106.09292/) (2021)
- [Policy Smoothing for Provably Robust Reinforcement Learning](https://mlsanity.com/paper/2106.11420/) (2021)
- [Trustworthy Reinforcement Learning Against Intrinsic Vulnerabilities: Robustness, Safety, and Generalizability](https://mlsanity.com/paper/2209.08025/) (2022)
- [Reward-Robust RLHF in LLMs](https://mlsanity.com/paper/2409.15360/) (2024)
- [BadRL: Sparse Targeted Backdoor Attack Against Reinforcement Learning](https://mlsanity.com/paper/2312.12585/) (2023)
- [Adversarial Policies Beat Superhuman Go AIs](https://mlsanity.com/paper/2211.00241/) (2022)
- [Evaluating the Robustness of Collaborative Agents](https://mlsanity.com/paper/2101.05507/) (2021)
- [RL-Obfuscation: Can Language Models Learn to Evade Latent-Space Monitors?](https://mlsanity.com/paper/2506.14261/) (2025)
- [Law Informs Code: A Legal Informatics Approach to Aligning Artificial Intelligence with Humans](https://mlsanity.com/paper/2209.13020/) (2022)
- [MO-GRPO: Mitigating Reward Hacking of Group Relative Policy Optimization on Multi-Objective Problems](https://mlsanity.com/paper/2509.22047/) (2025)
- [A Survey of Deep Reinforcement Learning in Recommender Systems: A Systematic Review and Future Directions](https://mlsanity.com/paper/2109.03540/) (2021)
- [Towards Comprehensive Testing on the Robustness of Cooperative Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2204.07932/) (2022)
- [Reward Poisoning Attacks on Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2206.01888/) (2022)
- [PolicyCleanse: Backdoor Detection and Mitigation in Reinforcement Learning](https://mlsanity.com/paper/2202.03609/) (2022)
- [Adversarial Robust Deep Reinforcement Learning Requires Redefining Robustness](https://mlsanity.com/paper/2301.07487/) (2023)

## Abstract (arXiv)

Deep reinforcement learning (RL) policies are known to be vulnerable to adversarial perturbations to their observations, similar to adversarial examples for classifiers. However, an attacker is not usually able to directly modify another agent's observations. This might lead one to wonder: is it possible to attack an RL agent simply by choosing an adversarial policy acting in a multi-agent environment so as to create natural observations that are adversarial? We demonstrate the existence of adversarial policies in zero-sum games between simulated humanoid robots with proprioceptive observations, against state-of-the-art victims trained via self-play to be robust to opponents. The adversarial policies reliably win against the victims but generate seemingly random and uncoordinated behavior. We find that these policies are more successful in high-dimensional environments, and induce substantially different activations in the victim policy network than when the victim plays against a normal opponent. Videos are available at https://adversarialpolicies.github.io/.
