# Rank3DGAN: Semantic mesh generation using relative attributes

arXiv: https://arxiv.org/abs/1905.10257 · HTML: https://mlsanity.com/paper/1905.10257/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 May 2019.

## Built on by (most cited first, 3 of 3)

- [Multi-modal Machine Learning in Engineering Design: A Review and Future Directions](https://mlsanity.com/paper/2302.10909/) (2023)
- [Surrogate Modeling of Car Drag Coefficient with Depth and Normal Renderings](https://mlsanity.com/paper/2306.06110/) (2023)
- [Controllable Accented Text-to-Speech Synthesis](https://mlsanity.com/paper/2209.10804/) (2022)

## Abstract (arXiv)

In this paper, we investigate a novel problem of using generative adversarial networks in the task of 3D shape generation according to semantic attributes. Recent works map 3D shapes into 2D parameter domain, which enables training Generative Adversarial Networks (GANs) for 3D shape generation task. We extend these architectures to the conditional setting, where we generate 3D shapes with respect to subjective attributes defined by the user. Given pairwise comparisons of 3D shapes, our model performs two tasks: it learns a generative model with a controlled latent space, and a ranking function for the 3D shapes based on their multi-chart representation in 2D. The capability of the model is demonstrated with experiments on HumanShape, Basel Face Model and reconstructed 3D CUB datasets. We also present various applications that benefit from our model, such as multi-attribute exploration, mesh editing, and mesh attribute transfer.
