# Robust Point Cloud Based Reconstruction of Large-Scale Outdoor Scenes

arXiv: https://arxiv.org/abs/1905.09634 · HTML: https://mlsanity.com/paper/1905.09634/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 May 2019.

## Built on by (most cited first, 5 of 5)

- [Pyramid Diffusion for Fine 3D Large Scene Generation](https://mlsanity.com/paper/2311.12085/) (2023)
- [Learning Iterative Robust Transformation Synchronization](https://mlsanity.com/paper/2111.00728/) (2021)
- [PointWavelet: Learning in Spectral Domain for 3D Point Cloud Analysis](https://mlsanity.com/paper/2302.05201/) (2023)
- [Outdoor Monocular Depth Estimation: A Research Review](https://mlsanity.com/paper/2205.01399/) (2022)
- [Quality-controlled registration of urban MLS point clouds reducing drift effects by adaptive fragmentation](https://mlsanity.com/paper/2510.23416/) (2025)

## Abstract (arXiv)

Outlier feature matches and loop-closures that survived front-end data association can lead to catastrophic failures in the back-end optimization of large-scale point cloud based 3D reconstruction. To alleviate this problem, we propose a probabilistic approach for robust back-end optimization in the presence of outliers. More specifically, we model the problem as a Bayesian network and solve it using the Expectation-Maximization algorithm. Our approach leverages on a long-tail Cauchy distribution to suppress outlier feature matches in the odometry constraints, and a Cauchy-Uniform mixture model with a set of binary latent variables to simultaneously suppress outlier loop-closure constraints and outlier feature matches in the inlier loop-closure constraints. Furthermore, we show that by using a Gaussian-Uniform mixture model, our approach degenerates to the formulation of a state-of-the-art approach for robust indoor reconstruction. Experimental results demonstrate that our approach has comparable performance with the state-of-the-art on a benchmark indoor dataset, and outperforms it on a large-scale outdoor dataset. Our source code can be found on the project website.
