# COBRA: Data-Efficient Model-Based RL through Unsupervised Object Discovery and Curiosity-Driven Exploration

arXiv: https://arxiv.org/abs/1905.09275 · HTML: https://mlsanity.com/paper/1905.09275/

## Key facts

- Cited by 57 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 May 2019.

## Built on by (most cited first, 30 of 57)

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- [Systematic Evaluation of Causal Discovery in Visual Model Based Reinforcement Learning](https://mlsanity.com/paper/2107.00848/) (2021)
- [Retrieval-Augmented Reinforcement Learning](https://mlsanity.com/paper/2202.08417/) (2022)
- [An Investigation into Pre-Training Object-Centric Representations for Reinforcement Learning](https://mlsanity.com/paper/2302.04419/) (2023)
- [Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planning](https://mlsanity.com/paper/2107.12544/) (2021)
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- [Efficient Iterative Amortized Inference for Learning Symmetric and Disentangled Multi-Object Representations](https://mlsanity.com/paper/2106.03630/) (2021)
- [Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulation](https://mlsanity.com/paper/2206.11403/) (2022)
- [Compositional Scene Representation Learning via Reconstruction: A Survey](https://mlsanity.com/paper/2202.07135/) (2022)
- [Entity-Centric Reinforcement Learning for Object Manipulation from Pixels](https://mlsanity.com/paper/2404.01220/) (2024)
- [Generative Video Transformer: Can Objects be the Words?](https://mlsanity.com/paper/2107.09240/) (2021)
- [Toward Compositional Generalization in Object-Oriented World Modeling](https://mlsanity.com/paper/2204.13661/) (2022)
- [Structured World Belief for Reinforcement Learning in POMDP](https://mlsanity.com/paper/2107.08577/) (2021)
- [Unsupervised Object-Based Transition Models for 3D Partially Observable Environments](https://mlsanity.com/paper/2103.04693/) (2021)
- [Unsupervised Image Representation Learning with Deep Latent Particles](https://mlsanity.com/paper/2205.15821/) (2022)
- [Learning Dynamic Attribute-factored World Models for Efficient Multi-object Reinforcement Learning](https://mlsanity.com/paper/2307.09205/) (2023)
- [Neurosymbolic Grounding for Compositional World Models](https://mlsanity.com/paper/2310.12690/) (2023)
- [Learning to Generalize with Object-centric Agents in the Open World Survival Game Crafter](https://mlsanity.com/paper/2208.03374/) (2022)
- [Combining Behaviors with the Successor Features Keyboard](https://mlsanity.com/paper/2310.15940/) (2023)
- [Temporally Abstract Partial Models](https://mlsanity.com/paper/2108.03213/) (2021)
- [Object-Centric Learning with Slot Mixture Module](https://mlsanity.com/paper/2311.04640/) (2023)
- [Are We Done with Object-Centric Learning?](https://mlsanity.com/paper/2504.07092/) (2025)
- [Learning Interactive World Model for Object-Centric Reinforcement Learning](https://mlsanity.com/paper/2511.02225/) (2025)
- [Rule-Based Reinforcement Learning for Efficient Robot Navigation with Space Reduction](https://mlsanity.com/paper/2104.07282/) (2021)
- [Language Agents Meet Causality -- Bridging LLMs and Causal World Models](https://mlsanity.com/paper/2410.19923/) (2024)
- [GATSBI: Generative Agent-centric Spatio-temporal Object Interaction](https://mlsanity.com/paper/2104.04275/) (2021)

## Abstract (arXiv)

Data efficiency and robustness to task-irrelevant perturbations are long-standing challenges for deep reinforcement learning algorithms. Here we introduce a modular approach to addressing these challenges in a continuous control environment, without using hand-crafted or supervised information. Our Curious Object-Based seaRch Agent (COBRA) uses task-free intrinsically motivated exploration and unsupervised learning to build object-based models of its environment and action space. Subsequently, it can learn a variety of tasks through model-based search in very few steps and excel on structured hold-out tests of policy robustness.
