# A multi-room reverberant dataset for sound event localization and detection

arXiv: https://arxiv.org/abs/1905.08546 · HTML: https://mlsanity.com/paper/1905.08546/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 May 2019.

## Built on by (most cited first, 18 of 18)

- [A Survey of Sound Source Localization with Deep Learning Methods](https://mlsanity.com/paper/2109.03465/) (2021)
- [STARSS23: An Audio-Visual Dataset of Spatial Recordings of Real Scenes with Spatiotemporal Annotations of Sound Events](https://mlsanity.com/paper/2306.09126/) (2023)
- [Resilient Multiple Choice Learning: A learned scoring scheme with application to audio scene analysis](https://mlsanity.com/paper/2311.01052/) (2023)
- [Diff-SAGe: End-to-End Spatial Audio Generation Using Diffusion Models](https://mlsanity.com/paper/2410.11299/) (2024)
- [Multi-Domain Audio Question Answering Benchmark Toward Acoustic Content Reasoning](https://mlsanity.com/paper/2505.07365/) (2025)
- [Stereo Sound Event Localization and Detection with Onscreen/offscreen Classification](https://mlsanity.com/paper/2507.12042/) (2025)
- [DCASE 2021 Task 3: Spectrotemporally-aligned Features for Polyphonic Sound Event Localization and Detection](https://mlsanity.com/paper/2106.15190/) (2021)
- [Enhanced Sound Event Localization and Detection in Real 360-degree audio-visual soundscapes](https://mlsanity.com/paper/2401.17129/) (2024)
- [Leveraging Reverberation and Visual Depth Cues for Sound Event Localization and Detection with Distance Estimation](https://mlsanity.com/paper/2410.22271/) (2024)
- [Speech-Hands: A Self-Reflection Voice Agentic Approach to Speech Recognition and Audio Reasoning with Omni Perception](https://mlsanity.com/paper/2601.09413/) (2026)
- [SonicBench: Dissecting the Physical Perception Bottleneck in Large Audio Language Models](https://mlsanity.com/paper/2601.11039/) (2026)
- [Leveraging Visual Supervision for Array-based Active Speaker Detection and Localization](https://mlsanity.com/paper/2312.14021/) (2023)
- [A Review on Sound Source Localization in Robotics: Focusing on Deep Learning Methods](https://mlsanity.com/paper/2507.01143/) (2025)
- [What Makes Sound Event Localization and Detection Difficult? Insights from Error Analysis](https://mlsanity.com/paper/2107.10469/) (2021)
- [TASK3 DCASE2021 Challenge: Sound event localization and detection using squeeze-excitation residual CNNs](https://mlsanity.com/paper/2107.14561/) (2021)
- [GRAM: Spatial general-purpose audio representation models for real-world applications](https://mlsanity.com/paper/2506.00934/) (2025)
- [Acoustic Imaging for UAV Detection: Dense Beamformed Energy Maps and U-Net SELD](https://mlsanity.com/paper/2508.00307/) (2025)
- [Supervising Sound Localization by In-the-wild Egomotion](https://mlsanity.com/paper/2610.01388/) (2026)

## Abstract (arXiv)

This paper presents the sound event localization and detection (SELD) task setup for the DCASE 2019 challenge. The goal of the SELD task is to detect the temporal activities of a known set of sound event classes, and further localize them in space when active. As part of the challenge, a synthesized dataset with each sound event associated with a spatial coordinate represented using azimuth and elevation angles is provided. These sound events are spatialized using real-life impulse responses collected at multiple spatial coordinates in five different rooms with varying dimensions and material properties. A baseline SELD method employing a convolutional recurrent neural network is used to generate benchmark scores for this reverberant dataset. The benchmark scores are obtained using the recommended cross-validation setup.
