# Stochastic Variance Reduction for Deep Q-learning

arXiv: https://arxiv.org/abs/1905.08152 · HTML: https://mlsanity.com/paper/1905.08152/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 May 2019.

## Built on by (most cited first, 7 of 7)

- [State-wise Safe Reinforcement Learning: A Survey](https://mlsanity.com/paper/2302.03122/) (2023)
- [GUARD: A Safe Reinforcement Learning Benchmark](https://mlsanity.com/paper/2305.13681/) (2023)
- [State-wise Constrained Policy Optimization](https://mlsanity.com/paper/2306.12594/) (2023)
- [Implicit Safe Set Algorithm for Provably Safe Reinforcement Learning](https://mlsanity.com/paper/2405.02754/) (2024)
- [Absolute Policy Optimization](https://mlsanity.com/paper/2310.13230/) (2023)
- [Stable deep reinforcement learning method by predicting uncertainty in rewards as a subtask](https://mlsanity.com/paper/2101.06906/) (2021)
- [Absolute State-wise Constrained Policy Optimization: High-Probability State-wise Constraints Satisfaction](https://mlsanity.com/paper/2410.01212/) (2024)

## Abstract (arXiv)

Recent advances in deep reinforcement learning have achieved human-level performance on a variety of real-world applications. However, the current algorithms still suffer from poor gradient estimation with excessive variance, resulting in unstable training and poor sample efficiency. In our paper, we proposed an innovative optimization strategy by utilizing stochastic variance reduced gradient (SVRG) techniques. With extensive experiments on Atari domain, our method outperforms the deep q-learning baselines on 18 out of 20 games.
