# ELIMINATION from Design to Analysis

arXiv: https://arxiv.org/abs/1905.06379 · HTML: https://mlsanity.com/paper/1905.06379/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 15 May 2019.

## Built on by (most cited first, 1 of 1)

- [The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games](https://mlsanity.com/paper/2503.21474/) (2025)

## Abstract (arXiv)

Elimination is a word puzzle game for browsers and mobile devices, where all levels are generated by a constrained evolutionary algorithm with no human intervention. This paper describes the design of the game and its level generation methods, and analysis of playtraces from almost a thousand users who played the game since its release. The analysis corroborates that the level generator creates a sawtooth-shaped difficulty curve, as intended. The analysis also offers insights into player behavior in this game.
