# 3D Point Cloud Generative Adversarial Network Based on Tree Structured Graph Convolutions

arXiv: https://arxiv.org/abs/1905.06292 · HTML: https://mlsanity.com/paper/1905.06292/

## Key facts

- Cited by 173 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 15 May 2019.

## Built on by (most cited first, 30 of 173)

- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers](https://mlsanity.com/paper/2311.15475/) (2023)
- [LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes](https://mlsanity.com/paper/2311.13384/) (2023)
- [Dream3D: Zero-Shot Text-to-3D Synthesis Using 3D Shape Prior and Text-to-Image Diffusion Models](https://mlsanity.com/paper/2212.14704/) (2022)
- [Lumina-Next: Making Lumina-T2X Stronger and Faster with Next-DiT](https://mlsanity.com/paper/2406.18583/) (2024)
- [4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency](https://mlsanity.com/paper/2312.17225/) (2023)
- [DiT-3D: Exploring Plain Diffusion Transformers for 3D Shape Generation](https://mlsanity.com/paper/2307.01831/) (2023)
- [ShapeFormer: Transformer-based Shape Completion via Sparse Representation](https://mlsanity.com/paper/2201.10326/) (2022)
- [Learning to Generate Realistic LiDAR Point Clouds](https://mlsanity.com/paper/2209.03954/) (2022)
- [SDF-StyleGAN: Implicit SDF-Based StyleGAN for 3D Shape Generation](https://mlsanity.com/paper/2206.12055/) (2022)
- [TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Models](https://mlsanity.com/paper/2310.13772/) (2023)
- [Unsupervised 3D Shape Completion through GAN Inversion](https://mlsanity.com/paper/2104.13366/) (2021)
- [Towards Implicit Text-Guided 3D Shape Generation](https://mlsanity.com/paper/2203.14622/) (2022)
- [3D-LDM: Neural Implicit 3D Shape Generation with Latent Diffusion Models](https://mlsanity.com/paper/2212.00842/) (2022)
- [3D and 4D World Modeling: A Survey](https://mlsanity.com/paper/2509.07996/) (2025)
- [SALAD: Part-Level Latent Diffusion for 3D Shape Generation and Manipulation](https://mlsanity.com/paper/2303.12236/) (2023)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [A Survey on Graph Neural Networks and Graph Transformers in Computer Vision: A Task-Oriented Perspective](https://mlsanity.com/paper/2209.13232/) (2022)
- [Fast Point Cloud Generation with Straight Flows](https://mlsanity.com/paper/2212.01747/) (2022)
- [LiDAR Data Synthesis with Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2309.09256/) (2023)
- [A Review of Location Encoding for GeoAI: Methods and Applications](https://mlsanity.com/paper/2111.04006/) (2021)
- [Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera](https://mlsanity.com/paper/2412.12861/) (2024)
- [Point-set Distances for Learning Representations of 3D Point Clouds](https://mlsanity.com/paper/2102.04014/) (2021)
- [3D Shape Generation with Grid-based Implicit Functions](https://mlsanity.com/paper/2107.10607/) (2021)
- [3D generation on ImageNet](https://mlsanity.com/paper/2303.01416/) (2023)
- [RangeLDM: Fast Realistic LiDAR Point Cloud Generation](https://mlsanity.com/paper/2403.10094/) (2024)
- [Particle Cloud Generation with Message Passing Generative Adversarial Networks](https://mlsanity.com/paper/2106.11535/) (2021)
- [Style-based Point Generator with Adversarial Rendering for Point Cloud Completion](https://mlsanity.com/paper/2103.02535/) (2021)

## Abstract (arXiv)

In this paper, we propose a novel generative adversarial network (GAN) for 3D point clouds generation, which is called tree-GAN. To achieve state-of-the-art performance for multi-class 3D point cloud generation, a tree-structured graph convolution network (TreeGCN) is introduced as a generator for tree-GAN. Because TreeGCN performs graph convolutions within a tree, it can use ancestor information to boost the representation power for features. To evaluate GANs for 3D point clouds accurately, we develop a novel evaluation metric called Frechet point cloud distance (FPD). Experimental results demonstrate that the proposed tree-GAN outperforms state-of-the-art GANs in terms of both conventional metrics and FPD, and can generate point clouds for different semantic parts without prior knowledge.
