# Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates

arXiv: https://arxiv.org/abs/1905.05809 · HTML: https://mlsanity.com/paper/1905.05809/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 14 May 2019.

## Built on by (most cited first, 6 of 6)

- [Monte Carlo Tree Search: A Review of Recent Modifications and Applications](https://mlsanity.com/paper/2103.04931/) (2021)
- [Planning Like Human: A Dual-process Framework for Dialogue Planning](https://mlsanity.com/paper/2406.05374/) (2024)
- [BRExIt: On Opponent Modelling in Expert Iteration](https://mlsanity.com/paper/2206.00113/) (2022)
- [Policy Gradient Algorithms with Monte Carlo Tree Learning for Non-Markov Decision Processes](https://mlsanity.com/paper/2206.01011/) (2022)
- [JiangJun: Mastering Xiangqi by Tackling Non-Transitivity in Two-Player Zero-Sum Games](https://mlsanity.com/paper/2308.04719/) (2023)
- [OPTS-TTPO: Enhancing Finite-Sample Policy-Gradient Learning with Tree Search](https://mlsanity.com/paper/2609.40035/) (2026)

## Abstract (arXiv)

In recent years, state-of-the-art game-playing agents often involve policies that are trained in self-playing processes where Monte Carlo tree search (MCTS) algorithms and trained policies iteratively improve each other. The strongest results have been obtained when policies are trained to mimic the search behaviour of MCTS by minimising a cross-entropy loss. Because MCTS, by design, includes an element of exploration, policies trained in this manner are also likely to exhibit a similar extent of exploration. In this paper, we are interested in learning policies for a project with future goals including the extraction of interpretable strategies, rather than state-of-the-art game-playing performance. For these goals, we argue that such an extent of exploration is undesirable, and we propose a novel objective function for training policies that are not exploratory. We derive a policy gradient expression for maximising this objective function, which can be estimated using MCTS value estimates, rather than MCTS visit counts. We empirically evaluate various properties of resulting policies, in a variety of board games.
